naxopeek

CL
192 matches tracked 21 matches in 30 days
Last updated:

How does naxopeek play?

Rating 1.04 K/R 0.76 ADR 86.2 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 5%−5 pp · Ø 10% better than 33%
K/D 1.04+0.03 · Ø 1.01 better than 67%
Pistol kills per match 2.9
Knife kills 4 in 192 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 35%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.5+0.2 · Ø 2.3 better than 81%
4Ks and aces 15x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 80%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +87
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.16, ADR −13.2, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.70 (at the start 0.83). Slightly below the average (0.73).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
29 matches · 45% win rate
In match 2 of the day −1 ELO
44 matches · 43% win rate
Between 0:00 and 6:00 −28 ELO, win rate 42%
On Saturdays +22 ELO, win rate 42%

naxopeek loses the most ELO on Nuke: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Nuke
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% better than 68%
0.77 better than 71%
89.3 better than 89%
1.05 better than 64%
52% of 392 duels better than 60%
39% of 72 situations better than 55%
Dust 248
46% better than 36%
0.78 better than 78%
85.3 better than 78%
1.08 better than 76%
51% of 212 duels right on the average
33% of 30 situations better than 42%
Nuke29
45% better than 20%
0.76 better than 57%
85.3 better than 68%
1.08 better than 62%
44% of 132 duels better than 13%
43% of 14 situations better than 65%
Anubis11
27% -
0.62 -
74.6 -
0.85-
67% of 30 duels -
0% of 4 situations -
Cache9
56% -
0.68 -
79.8 -
0.96-
58% of 31 duels -
100% of 2 situations -
Ancient6
50% -
0.70 -
82.6 -
0.97-
50% of 20 duels -
75% of 4 situations -
Inferno3
0% -
0.70 -
83.3 -
0.95-
62% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How naxopeek plays

Across 192 matches naxopeek averages K/R 0.76, ADR 86.2 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 86.2, better than 86% of level 8 players. Averages 16.5 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 85 matches. In 75 of 192 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 112 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. naxopeek loses the most ELO on Nuke (−30 ELO, win rate 45%). Things go best on Mirage (+185 ELO, win rate 55%). From match no. 5 of the day on, things go best: 57% win rate, +152 ELO. Improved over the last three months: Headshots +4 pp, ELO +87. Got weaker: K/R −0.13, Rating −0.16, ADR −13.2, Win rate −4 pp. Last 30 days: 21 matches, win rate 43%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.