nav1sh0

Moldova
On FACEIT since 2018 79 matches tracked
Last updated:

How does nav1sh0 play?

Rating 1.10 K/R 0.79 ADR 83.5 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 79 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.11+0.10 · Ø 1.01 better than 84%
Pistol kills per match 2.5
Knife kills 1 in 79 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 84%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 62%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 8x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 3%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.9, Headshots −6 pp, Win rate −5 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.73).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
79% better than 99%
0.83 better than 90%
87.7 better than 85%
1.13 better than 84%
57% of 114 duels better than 84%
33% of 12 situations better than 37%
Mirage16
50% right on the average
0.82 better than 86%
85.6 better than 77%
1.20 better than 93%
75% of 76 duels better than 99%
17% of 18 situations better than 6%
Inferno15
47% better than 27%
0.75 better than 57%
79.4 better than 42%
1.06 better than 57%
58% of 76 duels better than 79%
50% of 8 situations better than 78%
Anubis12
33% -
0.80 -
85.3 -
1.09-
61% of 54 duels -
36% of 11 situations -
Ancient10
20% -
0.78 -
80.8 -
1.08-
60% of 47 duels -
29% of 7 situations -
Cache7
29% -
0.73 -
77.1 -
0.97-
53% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nav1sh0 plays

Across 79 matches nav1sh0 averages K/R 0.79, ADR 83.5 and a rating of 1.10. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 3% of level 9 players. Averages 17.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 79% win rate in 19 matches. In 35 of 79 matches the rating was 1.10 or higher (44%), in 23 it was below 0.90. In 57 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. Got weaker: K/R −0.08, Rating −0.12, ADR −8.9, Headshots −6 pp, Win rate −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.