nautari

Turkey
On FACEIT since 2016 75 matches tracked 52 matches in 30 days
ELO ▼ 40
2,173
30-day peak: 2,213
Rank EU
#154,452
Turkey #4,208 in Turkey
Last updated:

How does nautari play?

Rating 1.31 K/R 0.94 ADR 100.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 75 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 39% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 3% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.31+0.28 · Ø 1.03 better than 98%
Pistol kills per match 3.3
Knife kills 1 in 75 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 17.7%+4.3 pp · Ø 13.4% better than 99%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.3).

Utility hit rate 56%+21 pp · Ø 35% better than 99%
Utility damage per round 8.5+4.2 · Ø 4.3 better than 99%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 101.5, ELO at 2,173
▼ Got worse
K/R −0.06, Rating −0.13, Win rate −5 pp

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.92 (at the start 0.98). Well above the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −37 ELO
33 matches · 48% win rate
On Dust 2 −16 ELO
24 matches · 33% win rate

nautari loses the most ELO in match 1 of the day: −37 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 39 · Nuke
  3. Highest rating in a match: 2.26 · Nuke

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
33% better than 6%
0.97 better than 99%
103.1 better than 99%
1.36 better than 99%
63% of 135 duels better than 96%
32% of 25 situations better than 34%
Inferno16
69% better than 90%
1.00 better than 99%
102.2 better than 98%
1.37 better than 99%
72% of 87 duels better than 98%
50% of 6 situations better than 83%
Anubis11
45% -
0.79 -
90.9 -
1.06-
39% of 64 duels -
29% of 7 situations -
Cache10
60% -
1.05 -
115.2 -
1.48-
76% of 62 duels -
20% of 5 situations -
Nuke6
83% -
1.03 -
97.2 -
1.52-
45% of 20 duels -
50% of 2 situations -
Ancient5
40% -
0.78 -
87.6 -
1.03-
51% of 37 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nautari plays

Across 75 matches nautari averages K/R 0.94, ADR 100.6 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.4 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 52 of 75 matches the rating was 1.10 or higher (69%), in 9 it was below 0.90. In 52 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.40. nautari loses the most ELO in match 1 of the day (−37 ELO, win rate 48%). Things go best in match 2 of the day (−13 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −13 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.13, Win rate −5 pp. Unchanged in recent months: ADR at 101.5, ELO at 2,173. Last 30 days: 52 matches, win rate 52%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.