natural_bot
Name history of natural_bot
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does natural_bot play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 2,637 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.1 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: April 2026 with 0.80. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04. Last 3 months: 1.02 (at the start 1.04). Just below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 83.0. Last 3 months: 78.2 (at the start 82.3). Slightly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 52%. Last 3 months: 44% (at the start 45%). Well below the average (51%).
Matches won (win rate)
Best month: April 2026 with 60%. Last 3 months: 49% (at the start 52%). Slightly below the average (51%).
Best month: November 2026 with 2,690. Last 3 months: 2,585 (at the start 2,367).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 58%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
natural_bot loses the most ELO on Dust 2: −62 ELO, 22% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.14 · Mirage
- Most kills in a match: 41 · Anubis
- Recorded match no. 100 · Nuke
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How natural_bot plays
Across 194 matches natural_bot averages K/R 0.73 and ADR 79.5; the rating across the 145 rated matches is 1.02. Biggest strength: Utility damage per round at 5.1, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 53 of 145 matches the rating was 1.10 or higher (37%), in 60 it was below 0.90. In 145 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. natural_bot loses the most ELO on Dust 2 (−62 ELO, win rate 22%). Things go best from match 5 of the day (+94 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +94 ELO. Improved over the last three months: ELO +218. Got weaker: K/R −0.07, ADR −4.1, Win rate −3 pp. Unchanged in recent months: Rating at 1.02, Headshots at 44%. Last 30 days: 71 matches, win rate 52%, net ELO −131.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.