natsuje

France
On FACEIT since 2023 390 matches tracked 193 matches in 30 days
ELO ▲ 205
3,301
30-day peak: 3,372
Rank EU ▼ 345 places
#2,881
France #66 in France
30 days · prev. #2,536 · best #2,218
Last updated:
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How does natsuje play?

Rating 1.06 (from 388 matches) K/R 0.76 ADR 84.1 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 388 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just below the average (1.06).

Headshot rate 53%+1 pp · Ø 52% better than 51%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.05−0.01 · Ø 1.06 better than 40%
Pistol kills per match 2.8 from the last 388
Knife kills 9 in 388 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.6%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 47%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 50%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 82x 4K, 6 aces in 390 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 45%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +396
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 84.5, First kills at 12%, Clutch 1v1 at 41%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −178 ELO
47 matches · 45% win rate
On Dust 2 −141 ELO
87 matches · 51% win rate
Between 0:00 and 6:00 −199 ELO, win rate 41%
On Tuesdays −90 ELO, win rate 47%

natsuje loses the most ELO in match 2 of the day: −178 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage131
56% better than 56%
0.75 better than 46%
83.2 better than 56%
1.04 better than 42%
52% of 662 duels right on the average
42% of 60 situations better than 61%
Dust 287
51% better than 36%
0.75 better than 47%
83.9 better than 59%
1.04 better than 39%
55% of 432 duels better than 63%
48% of 33 situations better than 73%
Nuke54
67% better than 80%
0.81 better than 68%
88.4 better than 76%
1.12 better than 62%
53% of 266 duels right on the average
29% of 21 situations better than 26%
Ancient40
70% better than 91%
0.79 better than 67%
84.4 better than 61%
1.08 better than 58%
52% of 188 duels right on the average
61% of 18 situations better than 92%
Cache33
52% better than 27%
0.76 better than 38%
83.9 better than 48%
1.07 better than 36%
58% of 139 duels better than 70%
31% of 13 situations better than 31%
Inferno26
54% better than 30%
0.77 better than 42%
84.0 better than 46%
1.12 better than 43%
45% of 152 duels better than 6%
31% of 16 situations better than 24%
Anubis16
38% better than 6%
0.69 better than 21%
79.9 better than 41%
0.86 better than 3%
49% of 95 duels better than 31%
50% of 4 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How natsuje plays

Across 390 matches natsuje averages K/R 0.76 and ADR 84.1; the rating across the 388 rated matches is 1.06. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 40 matches. In 153 of 388 matches the rating was 1.10 or higher (39%), in 137 it was below 0.90. In 390 matches with detailed stats: 82 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. natsuje loses the most ELO in match 2 of the day (−178 ELO, win rate 45%). Things go best on Ancient (+78 ELO, win rate 70%). Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +396. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 84.5, First kills at 12%, Clutch 1v1 at 41%. Last 30 days: 193 matches, win rate 54%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.