natigoat

Poland
83 matches tracked 13 matches in 30 days
Last updated:

How does natigoat play?

Rating 0.96 K/R 0.67 ADR 74.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 7%
Opening duels won 53%+4 pp · Ø 49% better than 84%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so just above the average (43%).

Headshot rate 44%+1 pp · Ø 43% better than 60%
AWP share of kills 0%−12 pp · Ø 12% better than 2%
K/D 0.96−0.01 · Ø 0.97 better than 58%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.8%).

2K rounds 11.4%−1.4 pp · Ø 12.8% better than 21%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 1.9−0.2 · Ø 2.1 better than 33%
4Ks and aces 8x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.23).

Utility hit rate 27%−8 pp · Ø 35% better than 11%
Utility damage per round 3.1−0.6 · Ø 3.7 better than 39%
Enemies flashed per round 0.06−0.17 · Ø 0.23 better than 5%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +19 pp, ELO +119
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 75.6, First kills at 6%, Clutch 1v1 at 43%
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.67 (at the start 0.68). Slightly below the average (0.71).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
20 matches · 50% win rate
In match 1 of the day +57 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 +5 ELO, win rate 45%

natigoat loses the most ELO on Dust 2: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 50 · Mirage
  3. Highest rating in a match: 2.78 · Mirage

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 61%
0.72 better than 62%
74.4 better than 36%
1.01 better than 69%
53% of 59 duels better than 73%
29% of 14 situations better than 25%
Dust 220
50% right on the average
0.58 better than 6%
71.1 better than 18%
0.82 better than 9%
57% of 54 duels better than 88%
60% of 10 situations better than 93%
Ancient14
50% -
0.69 -
77.3 -
0.96-
37% of 43 duels -
40% of 5 situations -
Anubis12
67% -
0.75 -
83.9 -
1.12-
62% of 29 duels -
57% of 7 situations -
Cache6
67% -
0.49 -
62.8 -
0.75-
75% of 8 duels -
0% of 1 situations -
Inferno5
20% -
0.80 -
77.2 -
1.20-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How natigoat plays

Across 83 matches natigoat averages K/R 0.67, ADR 74.4 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 4 players. Most room to improve: Rounds with first kill at 6%, better than only 7% of level 4 players. Averages 14.4 kills per match with 44% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 23 of 83 matches the rating was 1.10 or higher (28%), in 43 it was below 0.90. In 83 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. natigoat loses the most ELO on Dust 2 (−27 ELO, win rate 50%). Things go best on Mirage (+88 ELO, win rate 52%). Improved over the last three months: Win rate +19 pp, ELO +119. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 75.6, First kills at 6%, Clutch 1v1 at 43%. Last 30 days: 13 matches, win rate 62%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.