nateshine

AR
636 matches tracked 163 matches in 30 days
ELO ▲ 73
3,207
30-day peak: 3,403
Rank SA ▲ 38 places
#76
#15 in AR
30 days · before #114 · best #76
Last updated:

How does nateshine play?

Rating 1.10 (from 220 matches) K/R 0.77 ADR 84.8 from 636 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (424 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 61%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 6%−5 pp better than 36%
K/D 1.10+0.07 better than 71%
Pistol kills per match 2.6 from the last 551
Knife kills 8 in 551 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 75x 4K, 7 aces in 424 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +9 pp, Win rate +3 pp, ELO +351
= Stayed the same
K/R at 0.77, ADR at 84.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.77.

Patterns

From the last 551 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −147 ELO
23 matches · 43% wins
With dew- on the team no ELO value
44 matches · 48% wins

nateshine loses the most ELO on Ancient: −147 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 551 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage318
53% better than 55%
0.78 better than 67%
85.2 better than 71%
1.12–
54% of 1,472 duels better than 64%
41% of 135 situations better than 57%
Dust 2101
55% better than 59%
0.72 better than 40%
78.9 better than 40%
1.03–
48% of 391 duels better than 30%
41% of 44 situations better than 58%
Anubis43
60% better than 75%
0.87 better than 93%
92.5 better than 93%
1.18–
60% of 215 duels better than 88%
37% of 30 situations better than 44%
Cache36
56% –
0.81 –
90.8 –
1.06–
54% of 184 duels –
50% of 22 situations –
Nuke24
58% better than 56%
0.77 level
80.7 better than 37%
1.06–
52% of 96 duels better than 47%
50% of 10 situations better than 75%
Ancient23
43% better than 20%
0.77 better than 62%
85.8 better than 69%
0.93–
52% of 102 duels level
30% of 10 situations better than 30%
Inferno5
60% –
0.94 –
97.6 –
1.68–
56% of 16 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How nateshine plays

Across 636 matches nateshine averages K/R 0.77 and ADR 84.8; the rating across the 220 rated matches is 1.10. Biggest strength: Rounds with 3K at 4.8%. That is better than 76% of players on level 10. On average 16.9 kills per match, 50% of them headshots. The strongest map is Anubis with a 60% win rate in 43 matches. In 105 of 220 matches the rating was 1.10 or higher (48%), in 65 it was below 0.90. In 424 matches with detailed stats: 75 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. nateshine loses the most ELO on Ancient (−147 ELO, win rate 43%). Things go best on Mirage (+297 ELO, win rate 53%). Improved over the last three months: Headshots +9 pp, Win rate +3 pp, ELO +351. Unchanged in recent months: K/R at 0.77, ADR at 84.3. Last 30 days: 163 matches, win rate 52%, ELO balance +77.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.