nataa

South Korea
On FACEIT since 2025 293 matches tracked 161 matches in 30 days
ELO ▲ 86
2,902
30-day peak: 3,366
Rank EU ▼ 5,891 places
#13,409
South Korea #277 in South Korea
30 days · prev. #7,518 · best #2,592
Last updated:

How does nataa play?

Rating 1.03 K/R 0.76 ADR 83.7 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 293 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 94%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 62x 4K, 4 aces in 293 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 17%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 13%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether nataa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 293 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Best month: October 2026 with 0.77.

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −178 ELO
45 matches · 38% win rate
On Nuke −60 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −77 ELO, win rate 45%
On Tuesdays −32 ELO, win rate 45%

nataa loses the most ELO on Dust 2: −178 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
56% better than 62%
0.77 better than 58%
84.7 better than 65%
1.03 better than 42%
53% of 625 duels better than 55%
43% of 42 situations better than 64%
Ancient47
45% better than 22%
0.77 better than 56%
83.7 better than 57%
1.03 better than 41%
57% of 304 duels better than 76%
41% of 17 situations better than 57%
Anubis47
55% better than 52%
0.76 better than 54%
84.4 better than 65%
1.05 better than 48%
49% of 289 duels better than 32%
35% of 17 situations better than 40%
Dust 245
38% better than 6%
0.71 better than 29%
79.3 better than 37%
0.98 better than 22%
44% of 276 duels better than 11%
53% of 17 situations better than 85%
Nuke24
46% better than 19%
0.78 better than 53%
84.3 better than 57%
1.03 better than 33%
46% of 144 duels better than 15%
40% of 15 situations right on the average
Inferno17
53% better than 33%
0.79 right on the average
85.6 better than 52%
1.06 better than 32%
56% of 117 duels better than 55%
25% of 8 situations better than 18%
Cache8
75% -
0.77 -
85.5 -
1.08-
52% of 69 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nataa plays

Across 293 matches nataa averages K/R 0.76, ADR 83.7 and a rating of 1.03. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 61% headshots. The strongest map is Mirage with a 56% win rate in 105 matches. In 113 of 293 matches the rating was 1.10 or higher (39%), in 112 it was below 0.90. In 293 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. nataa loses the most ELO on Dust 2 (−178 ELO, win rate 38%). Things go best on Mirage (+168 ELO, win rate 56%). Last 30 days: 161 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.