nasozzvone

Russia
On FACEIT since 2024 122 matches tracked 41 matches in 30 days
Last updated:

How does nasozzvone play?

Rating 0.83 K/R 0.59 ADR 68.9 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 3% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 756 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 42%−7 pp · Ø 49% better than 10%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 66%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.98).

Headshot rate 40%−3 pp · Ø 43% better than 35%
AWP share of kills 0%−12 pp · Ø 12% better than 2%
K/D 0.82−0.16 · Ø 0.98 better than 12%
Pistol kills per match 1.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (3.8%).

2K rounds 10.8%−1.9 pp · Ø 12.7% better than 14%
3K rounds 2.1%−1.7 pp · Ø 3.8% better than 4%
MVPs per match 1.7−0.5 · Ø 2.2 better than 15%
4Ks and aces 9x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly below the average (73%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.2 · Ø 3.9 better than 51%
Enemies flashed per round 0.29+0.06 · Ø 0.23 better than 67%
Deaths per round 72%−1 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.59, Rating at 0.83, ADR at 68.7, First kills at 7%
▼ Got worse
Headshots −7 pp, Win rate −14 pp, ELO −208

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.61. Last 3 months: 0.59 (at the start 0.61). Well below the average (0.71).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
21 matches · 57% win rate
On Dust 2 −28 ELO
27 matches · 56% win rate
Between 18:00 and 24:00 −30 ELO, win rate 49%
On Mondays −28 ELO, win rate 41%

nasozzvone loses the most ELO on Ancient: −29 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
56% better than 73%
0.62 better than 16%
74.4 better than 33%
0.83 better than 10%
43% of 116 duels better than 20%
36% of 28 situations better than 47%
Nuke22
50% better than 40%
0.64 better than 18%
70.6 better than 17%
0.90 better than 25%
41% of 85 duels better than 12%
25% of 16 situations better than 23%
Ancient21
57% better than 76%
0.59 better than 10%
67.2 better than 9%
0.81 better than 11%
47% of 86 duels better than 43%
44% of 18 situations better than 69%
Mirage18
67% better than 95%
0.55 better than 4%
62.8 better than 3%
0.80 better than 7%
36% of 59 duels better than 4%
60% of 10 situations better than 93%
Anubis17
47% better than 39%
0.52 better than 1%
66.1 better than 6%
0.76 better than 4%
40% of 55 duels better than 12%
36% of 11 situations better than 48%
Cache7
57% -
0.58 -
64.2 -
0.91-
46% of 13 duels -
50% of 4 situations -
Inferno7
29% -
0.70 -
75.2 -
0.94-
45% of 33 duels -
60% of 5 situations -
Vertigo3
67% -
0.55 -
66.9 -
0.75-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How nasozzvone plays

Across 122 matches nasozzvone averages K/R 0.59, ADR 68.9 and a rating of 0.83. Most room to improve: 3K rounds at 2.1%, better than only 4% of level 4 players. Averages 13.4 kills per match with 40% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 17 of 122 matches the rating was 1.10 or higher (14%), in 75 it was below 0.90. In 122 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.86. nasozzvone loses the most ELO on Ancient (−29 ELO, win rate 57%). Improved over the last three months: Clutch 1v1 +5 pp. Got weaker: Headshots −7 pp, Win rate −14 pp, ELO −208. Unchanged in recent months: K/R at 0.59, Rating at 0.83, ADR at 68.7, First kills at 7%. Last 30 days: 41 matches, win rate 49%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.