nasmert

Russia
On FACEIT since 2019 400 matches tracked 67 matches in 30 days
ELO ▼ 16
3,161
30-day peak: 3,449
Rank EU ▼ 3,829 places
#4,588
Russia #1,288 in Russia
30 days · prev. #759 · best #759
Last updated:

How does nasmert play?

Rating 0.99 K/R 0.69 ADR 76.0 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 400 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.01−0.04 · Ø 1.05 better than 25%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 44x 4K, 3 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +146
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.8
▼ Got worse
Headshots −5 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −1 ELO
39 matches · 59% win rate
On Sundays −176 ELO, win rate 48%

nasmert loses the most ELO on Nuke: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
50% better than 30%
0.69 better than 19%
76.2 better than 21%
0.98 better than 22%
50% of 518 duels better than 34%
36% of 87 situations better than 41%
Dust 298
56% better than 54%
0.71 better than 28%
76.9 better than 24%
1.04 better than 39%
46% of 318 duels better than 18%
38% of 60 situations better than 46%
Ancient62
55% right on the average
0.63 better than 4%
72.5 better than 7%
0.90 better than 6%
53% of 232 duels better than 54%
31% of 42 situations better than 30%
Anubis39
54% better than 46%
0.69 better than 21%
77.0 better than 26%
0.98 better than 23%
47% of 131 duels better than 21%
42% of 19 situations better than 59%
Nuke39
59% better than 53%
0.67 better than 12%
74.5 better than 14%
0.95 better than 13%
50% of 143 duels better than 33%
28% of 25 situations better than 23%
Inferno19
74% better than 85%
0.82 better than 66%
81.8 better than 38%
1.19 better than 66%
51% of 61 duels better than 25%
64% of 11 situations better than 93%
Cache4
50% -
0.70 -
77.3 -
1.03-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nasmert plays

Across 400 matches nasmert averages K/R 0.69, ADR 76.0 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 127 of 400 matches the rating was 1.10 or higher (32%), in 166 it was below 0.90. In 332 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. nasmert loses the most ELO on Nuke (−1 ELO, win rate 59%). Things go best in match 3 of the day (+238 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +238 ELO. Improved over the last three months: ELO +146. Got weaker: Headshots −5 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.8. Last 30 days: 67 matches, win rate 51%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.