nanox2001

Andorra
On FACEIT since 2024 191 matches tracked 29 matches in 30 days
Last updated:

How does nanox2001 play?

Rating 1.03 K/R 0.75 ADR 86.2 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (47%).

Headshot rate 31%−16 pp · Ø 47% better than 1%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.04+0.03 · Ø 1.01 better than 66%
Pistol kills per match 2.7
Knife kills 11 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 88%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 17x 4K, 2 aces in 105 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +126
= Stayed the same
K/R at 0.73, Rating at 1.02, Win rate at 48%
▼ Got worse
ADR −5.9, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
26 matches · 54% win rate
From match 5 of the day −30 ELO
51 matches · 39% win rate
On Thursdays +15 ELO, win rate 35%

nanox2001 loses the most ELO on Inferno: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
58% better than 75%
0.79 better than 81%
89.4 better than 90%
1.11 better than 82%
55% of 355 duels better than 76%
44% of 43 situations better than 68%
Mirage36
61% better than 85%
0.76 better than 64%
87.1 better than 81%
1.06 better than 65%
57% of 157 duels better than 83%
48% of 21 situations better than 78%
Ancient34
35% better than 7%
0.76 better than 65%
85.8 better than 79%
1.01 right on the average
57% of 137 duels better than 83%
50% of 30 situations better than 79%
Inferno26
54% better than 59%
0.72 better than 55%
86.2 better than 84%
0.98 better than 43%
53% of 120 duels better than 65%
33% of 12 situations better than 40%
Anubis18
28% better than 2%
0.69 better than 29%
77.6 better than 34%
0.92 better than 18%
48% of 73 duels better than 36%
15% of 13 situations better than 6%
Nuke5
40% -
0.74 -
78.2 -
0.93-
36% of 14 duels -
20% of 5 situations -
Cache4
0% -
0.63 -
77.7 -
0.77-
64% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nanox2001 plays

Across 191 matches nanox2001 averages K/R 0.75, ADR 86.2 and a rating of 1.03. Biggest strength: Utility damage per round at 8.3, better than 99% of level 8 players. Most room to improve: Headshot rate at 31%, better than only 1% of level 8 players. Averages 17.3 kills per match with 31% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 69 of 191 matches the rating was 1.10 or higher (36%), in 66 it was below 0.90. In 105 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. nanox2001 loses the most ELO on Inferno (−30 ELO, win rate 54%). Things go best in match 3 of the day (+56 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, +46 ELO. Improved over the last three months: ELO +126. Got weaker: ADR −5.9, Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, Win rate at 48%. Last 30 days: 29 matches, win rate 45%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.