nando1king

Brazil
On FACEIT since 2019 55 matches tracked 13 matches in 30 days
ELO ▼ 7
2,309
30-day peak: 2,334
Rank SA ▼ 298 places
#2,412
Brazil #1,998 in Brazil
30 days · prev. #2,114 · best #2,114
Last updated:

How does nando1king play?

Rating 1.01 K/R 0.68 ADR 76.0 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.07+0.03 · Ø 1.04 better than 61%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 41%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 1x 4K, 0 aces in 35 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.5, Headshots at 50%, Win rate at 52%
▼ Got worse
K/R −0.07, Rating −0.10, ELO −97

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
24 matches · 54% win rate

nando1king loses the most ELO on Dust 2: −17 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Highest rating in a match: 2.02 · Cache
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 57%
0.64 better than 8%
72.4 better than 11%
0.97 better than 26%
44% of 95 duels better than 14%
41% of 17 situations better than 59%
Mirage12
42% -
0.69 -
77.6 -
0.99-
39% of 46 duels -
100% of 4 situations -
Anubis6
67% -
0.70 -
74.7 -
0.98-
58% of 19 duels -
0% of 4 situations -
Nuke5
80% -
0.81 -
85.0 -
1.29-
65% of 26 duels -
0% of 1 situations -
Ancient4
50% -
0.60 -
63.2 -
0.85-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nando1king plays

Across 55 matches nando1king averages K/R 0.68, ADR 76.0 and a rating of 1.01. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 21 of 55 matches the rating was 1.10 or higher (38%), in 22 it was below 0.90. In 35 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. nando1king loses the most ELO on Dust 2 (−17 ELO, win rate 54%). Got weaker: K/R −0.07, Rating −0.10, ELO −97. Unchanged in recent months: ADR at 74.5, Headshots at 50%, Win rate at 52%. Last 30 days: 13 matches, win rate 54%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.