najdorf-

Argentina
On FACEIT since 2021 230 matches tracked 68 matches in 30 days
ELO ▲ 130
1,904
30-day peak: 1,974
Rank SA ▼ 804 places
#8,635
30 days · prev. #7,831 · best #6,744
Last updated:

How does najdorf- play?

Rating 1.24 K/R 0.90 ADR 93.9 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 230 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. More first kills per match than the level 9 average.
Multi-killsDamageEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 45%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.22+0.21 · Ø 1.01 better than 96%
Pistol kills per match 3.7
Knife kills 5 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.2%).

2K rounds 17.2%+4.0 pp · Ø 13.2% better than 99%
3K rounds 6.3%+2.3 pp · Ø 4.0% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 98%
4Ks and aces 81x 4K, 11 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.18, Rating +0.31, ADR +14.3, ELO +205
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 1.00. Last 3 months: 0.93 (at the start 0.75). Well above the average (0.73).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
51 matches · 41% win rate
In match 3 of the day −29 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 −57 ELO, win rate 44%
On Thursdays −23 ELO, win rate 41%

najdorf- loses the most ELO in match 1 of the day: −29 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 3.07 · Nuke
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
46% better than 33%
0.88 better than 95%
92.5 better than 93%
1.21 better than 93%
54% of 345 duels better than 71%
42% of 33 situations better than 62%
Mirage64
48% better than 41%
0.95 better than 99%
97.0 better than 98%
1.30 better than 98%
58% of 284 duels better than 87%
36% of 39 situations better than 46%
Nuke35
57% better than 57%
0.92 better than 95%
95.8 better than 94%
1.28 better than 93%
55% of 187 duels better than 65%
24% of 21 situations better than 18%
Inferno19
58% better than 65%
0.78 better than 70%
83.0 better than 61%
1.08 better than 62%
55% of 86 duels better than 66%
63% of 8 situations better than 94%
Ancient18
33% better than 8%
0.97 better than 99%
98.1 better than 99%
1.33 better than 99%
52% of 85 duels better than 58%
11% of 9 situations better than 3%
Cache15
53% -
0.90 -
96.3 -
1.22-
58% of 78 duels -
44% of 9 situations -
Anubis7
43% -
0.69 -
77.9 -
0.95-
44% of 36 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How najdorf- plays

Across 230 matches najdorf- averages K/R 0.90, ADR 93.9 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 98% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 19.9 kills per match with 51% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 146 of 230 matches the rating was 1.10 or higher (63%), in 49 it was below 0.90. In 189 matches with detailed stats: 81 4Ks and 11 aces. Best month by rating: August 2026 at 1.40. najdorf- loses the most ELO in match 1 of the day (−29 ELO, win rate 41%). Things go best on Mirage (+102 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, +28 ELO. Improved over the last three months: K/R +0.18, Rating +0.31, ADR +14.3, ELO +205. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 68 matches, win rate 47%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.