naitte

Brazil
On FACEIT since 2015 274 matches tracked 66 matches in 30 days
ELO ▲ 81
3,463
30-day peak: 3,597
Rank SA ▼ 6 places
#27
BR #22 in BR
30 days · prev. #21 · best #14
Last updated:

How does naitte play?

Rating 1.18 (from 252 matches) K/R 0.86 ADR 93.8 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 252 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 2.8
Knife kills 6 in 274 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 58x 4K, 6 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 72%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +280
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.33, ADR −10.5, Headshots −4 pp, Win rate −16 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.84 (at the start 0.99). Clearly above the average (0.75).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −142 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.58 · Dust 2
  3. Most kills in a match: 46 · Anubis
  4. Longest win streak: 16 wins in a row · Ancient

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
60% better than 69%
0.86 better than 87%
93.8 better than 91%
1.17 better than 77%
54% of 614 duels better than 58%
45% of 33 situations better than 68%
Ancient52
60% better than 66%
0.87 better than 90%
93.0 better than 91%
1.18 better than 84%
56% of 299 duels better than 70%
50% of 16 situations better than 78%
Mirage42
57% better than 60%
0.81 better than 71%
86.5 better than 70%
1.07 right on the average
47% of 251 duels better than 19%
13% of 8 situations better than 2%
Nuke33
61% better than 59%
0.82 better than 73%
96.6 better than 94%
1.15 better than 72%
49% of 240 duels better than 25%
40% of 15 situations right on the average
Anubis29
59% better than 62%
0.92 better than 96%
95.2 better than 95%
1.28 better than 94%
58% of 187 duels better than 79%
63% of 8 situations better than 93%
Cache16
69% better than 81%
1.00 better than 97%
106.1 better than 97%
1.44 better than 98%
66% of 86 duels better than 96%
25% of 8 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How naitte plays

Across 274 matches naitte averages K/R 0.86 and ADR 93.8; the rating across the 252 rated matches is 1.18. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.6 kills per match with 60% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 147 of 252 matches the rating was 1.10 or higher (58%), in 57 it was below 0.90. In 221 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: July 2026 at 1.49. Things go best on Dust 2 (+241 ELO, win rate 60%). Improved over the last three months: ELO +280. Got weaker: K/R −0.15, Rating −0.33, ADR −10.5, Headshots −4 pp, Win rate −16 pp. Last 30 days: 66 matches, win rate 56%, net ELO +258.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.