nahuioppovv

Belarus
On FACEIT since 2019 78 matches tracked 39 matches in 30 days
ELO ▲ 24
2,049
30-day peak: 2,050
Rank EU
#224,343
Belarus #4,838 in Belarus
Last updated:

How does nahuioppovv play?

Rating 1.04 K/R 0.76 ADR 78.9 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 3%
AWP share of kills 37%+26 pp · Ø 11% better than 99%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 2.8
Knife kills 2 in 78 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 10x 4K, 1 ace in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether nahuioppovv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

0.86
OctNov

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Reached level 10 · Nuke
  3. Highest rating in a match: 2.57 · Mirage
  4. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 83%
0.80 better than 78%
83.1 better than 62%
1.08 better than 68%
61% of 155 duels better than 94%
40% of 15 situations better than 57%
Dust 217
47% better than 31%
0.77 better than 65%
76.8 better than 29%
1.06 better than 59%
53% of 70 duels better than 60%
43% of 7 situations better than 65%
Anubis13
38% -
0.74 -
75.5 -
0.99-
56% of 66 duels -
40% of 5 situations -
Inferno7
29% -
0.76 -
80.4 -
1.02-
59% of 34 duels -
20% of 5 situations -
Nuke7
43% -
0.74 -
79.7 -
0.97-
54% of 35 duels -
25% of 4 situations -
Ancient6
67% -
0.68 -
68.6 -
0.95-
44% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nahuioppovv plays

Across 78 matches nahuioppovv averages K/R 0.76, ADR 78.9 and a rating of 1.04. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 38% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 28 of 78 matches the rating was 1.10 or higher (36%), in 25 it was below 0.90. In 78 matches with detailed stats: 10 4Ks and 1 ace. Things go best on Mirage (+24 ELO, win rate 61%). Last 30 days: 39 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.