naeb

United Kingdom
On FACEIT since 2025 245 matches tracked 27 matches in 30 days
ELO ▲ 203
2,009
30-day peak: 2,009
Rank EU
#256,662
United Kingdom #4,762 in United Kingdom
Last updated:

How does naeb play?

Rating 0.98 (from 225 matches) K/R 0.70 ADR 76.9 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.99−0.04 · Ø 1.03 better than 34%
Pistol kills per match 2.5
Knife kills 6 in 245 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 33x 4K, 1 ace in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +124
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 77.3
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
51 matches · 65% win rate
On Anubis −29 ELO
38 matches · 47% win rate
On Thursdays +59 ELO, win rate 44%

naeb loses the most ELO on Ancient: −33 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Reached level 10 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage
  5. Recorded match no. 100 · Ancient

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
48% better than 36%
0.72 better than 39%
77.0 better than 30%
1.04 right on the average
53% of 195 duels better than 61%
24% of 42 situations better than 14%
Ancient51
65% better than 89%
0.69 better than 24%
78.4 better than 34%
0.93 better than 17%
47% of 195 duels better than 26%
37% of 30 situations better than 48%
Mirage41
49% better than 38%
0.68 better than 23%
76.2 better than 27%
0.95 better than 24%
50% of 149 duels better than 42%
33% of 21 situations better than 35%
Anubis38
47% better than 33%
0.72 better than 40%
78.6 better than 36%
1.02 better than 46%
44% of 119 duels better than 14%
36% of 22 situations better than 47%
Inferno27
41% better than 15%
0.72 better than 41%
75.1 better than 21%
1.00 better than 37%
53% of 100 duels better than 59%
33% of 21 situations better than 45%
Cache13
38% -
0.64 -
72.2 -
0.88-
37% of 54 duels -
38% of 8 situations -
Nuke6
33% -
0.68 -
71.3 -
0.97-
34% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How naeb plays

Across 245 matches naeb averages K/R 0.70 and ADR 76.9; the rating across the 225 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 65% win rate in 51 matches. In 71 of 225 matches the rating was 1.10 or higher (32%), in 99 it was below 0.90. In 176 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. naeb loses the most ELO on Ancient (−33 ELO, win rate 65%). Things go best on Mirage (+32 ELO, win rate 49%). Improved over the last three months: Headshots +6 pp, ELO +124. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 77.3. Last 30 days: 27 matches, win rate 56%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.