nachete

UY
238 matches tracked 47 matches in 30 days
ELO ▲ 17
2,262
30-day peak: 2,437
Rank SA ▼ 278 places
#2,643 #41 in UY
30 days · before #2,365 · best #2,365
Last updated:

How does nachete play?

Rating 1.06 (from 167 matches) K/R 0.79 ADR 84.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 7%−4 pp better than 40%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.3
Knife kills 1 in 238 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 33x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.46+0.16 better than 87%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +57
= Stayed the same
K/R at 0.79, ADR at 84.1
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.81).

Patterns

From the last 238 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −188 ELO
50 matches · 38% wins
In match 2 of the day −115 ELO
57 matches · 44% wins
Between 0:00 and 6:00 −203 ELO, win rate 46%
On Mondays −95 ELO, win rate 40%

nachete loses the most ELO on Mirage: −188 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
50% better than 41%
0.84 better than 88%
88.3 better than 82%
1.12 better than 75%
54% of 359 duels better than 65%
38% of 45 situations level
Mirage50
38% better than 7%
0.76 better than 58%
80.7 better than 49%
1.01 better than 41%
48% of 227 duels better than 29%
46% of 26 situations better than 74%
Ancient33
64% better than 83%
0.77 better than 63%
82.1 better than 54%
1.01 better than 40%
50% of 141 duels better than 39%
100% of 6 situations better than 99%
Anubis33
58% better than 68%
0.80 better than 77%
85.3 better than 73%
1.09 better than 67%
54% of 185 duels better than 61%
39% of 18 situations level
Inferno24
71% better than 93%
0.80 better than 73%
87.3 better than 73%
1.02 better than 36%
47% of 106 duels better than 20%
50% of 6 situations better than 75%
Cache15
53% -
0.78 -
80.8 -
1.05-
52% of 75 duels -
56% of 9 situations -
Nuke7
0% -
0.64 -
69.1 -
0.88-
48% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nachete plays

Across 238 matches nachete averages K/R 0.79 and ADR 84.4; the rating across the 167 rated matches is 1.06. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 17.4 kills per match, 60% of them headshots. The strongest map is Inferno with a 71% win rate in 24 matches. In 71 of 167 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 169 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. nachete loses the most ELO on Mirage (−188 ELO, win rate 38%). Things go best from match 5 of the day (+193 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, ELO +57. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.1. Last 30 days: 47 matches, win rate 51%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.