Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

nabiloo

Switzerland
On FACEIT since 2021 263 matches tracked 52 matches in 30 days
Last updated:

How does nabiloo play?

Rating 0.93 (from 247 matches) K/R 0.66 ADR 70.3 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.92−0.10 · Ø 1.02 better than 15%
Pistol kills per match 2.5
Knife kills 4 in 263 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 9%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 18x 4K, 2 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.05, Win rate +8 pp, ELO +152
= Stayed the same
ADR at 71.8, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: November 2026 with 0.70. Last 3 months: 0.68 (at the start 0.63). Slightly below the average (0.73).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
44 matches · 36% win rate
From match 5 of the day −56 ELO
36 matches · 42% win rate
On Mondays −27 ELO, win rate 43%

nabiloo loses the most ELO on Dust 2: −161 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno61
51% better than 49%
0.68 better than 22%
71.8 better than 8%
0.97 better than 27%
44% of 219 duels better than 9%
29% of 28 situations better than 30%
Ancient54
48% better than 41%
0.64 better than 10%
71.8 better than 9%
0.90 better than 14%
47% of 253 duels better than 27%
36% of 25 situations better than 45%
Anubis46
57% better than 67%
0.67 better than 20%
71.3 better than 8%
0.95 better than 25%
54% of 171 duels better than 66%
56% of 27 situations better than 88%
Dust 244
36% better than 8%
0.70 better than 32%
72.9 better than 13%
0.98 better than 34%
43% of 212 duels better than 12%
33% of 18 situations better than 38%
Nuke22
36% better than 4%
0.61 better than 5%
67.9 better than 4%
0.84 better than 4%
49% of 78 duels better than 37%
25% of 4 situations better than 15%
Cache16
50% better than 34%
0.55 better than 1%
60.8 better than 1%
0.80 better than 3%
47% of 55 duels better than 22%
40% of 5 situations right on the average
Mirage9
44% -
0.60 -
60.3 -
0.83-
50% of 28 duels -
50% of 6 situations -
Overpass6
83% -
0.69 -
70.1 -
1.28-
67% of 9 duels -
100% of 1 situations -
Vertigo5
40% -
0.56 -
60.9 -
0.81-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nabiloo plays

Across 263 matches nabiloo averages K/R 0.66 and ADR 70.3; the rating across the 247 rated matches is 0.93. Biggest strength: Utility hit rate at 47%, better than 98% of level 9 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 4% of level 9 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Anubis with a 57% win rate in 46 matches. In 67 of 247 matches the rating was 1.10 or higher (27%), in 120 it was below 0.90. In 183 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: November 2026 at 0.98. nabiloo loses the most ELO on Dust 2 (−161 ELO, win rate 36%). Things go best in match 1 of the day (+189 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +189 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Win rate +8 pp, ELO +152. Unchanged in recent months: ADR at 71.8, Headshots at 54%. Last 30 days: 52 matches, win rate 46%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.