naamgvgorode

Russia
On FACEIT since 2020 171 matches tracked 59 matches in 30 days
ELO ▼ 8
2,240
30-day peak: 2,295
Rank EU
#125,818
Russia #35,566 in Russia
Last updated:

How does naamgvgorode play?

Rating 1.20 (from 121 matches) K/R 0.83 ADR 91.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 36% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.0
Knife kills 2 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 31x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, ADR +13.1
= Stayed the same
Headshots at 45%, Win rate at 46%
▼ Got worse
ELO −275

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.92
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.88 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
70 matches · 46% win rate
On Anubis −31 ELO
33 matches · 42% win rate
On Wednesdays −60 ELO, win rate 42%

naamgvgorode loses the most ELO on Mirage: −37 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 48 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
46% better than 28%
0.81 better than 79%
90.4 better than 87%
1.14 better than 82%
50% of 279 duels better than 44%
47% of 17 situations better than 75%
Anubis33
42% better than 23%
0.84 better than 90%
94.4 better than 95%
1.24 better than 95%
58% of 93 duels better than 85%
33% of 12 situations better than 37%
Ancient28
50% better than 44%
0.86 better than 92%
95.4 better than 95%
1.31 better than 99%
69% of 99 duels better than 99%
57% of 7 situations better than 92%
Dust 227
52% right on the average
0.81 better than 79%
85.6 better than 74%
1.19 better than 88%
53% of 68 duels better than 60%
36% of 14 situations better than 46%
Inferno6
67% -
0.79 -
83.5 -
1.09-
52% of 21 duels -
0% of 3 situations -
Nuke5
20% -
0.91 -
94.5 -
1.24-
44% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How naamgvgorode plays

Across 171 matches naamgvgorode averages K/R 0.83 and ADR 91.3; the rating across the 121 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 52% win rate in 27 matches. In 74 of 121 matches the rating was 1.10 or higher (61%), in 24 it was below 0.90. In 102 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: November 2026 at 1.29. naamgvgorode loses the most ELO on Mirage (−37 ELO, win rate 46%). Things go best on Dust 2 (+37 ELO, win rate 52%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: K/R +0.12, ADR +13.1. Got weaker: ELO −275. Unchanged in recent months: Headshots at 45%, Win rate at 46%. Last 30 days: 59 matches, win rate 54%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.