na_legke

Russia
On FACEIT since 2020 101 matches tracked 42 matches in 30 days
ELO ▼ 26
2,730
30-day peak: 2,756
Rank SEA ▲ 28 places
#485
Russia #17 in Russia
30 days · prev. #513 · best #444
Last updated:

How does na_legke play?

Rating 1.29 K/R 0.91 ADR 96.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 101 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 37% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Strength
Where do the kills come from?

1.31 K/D and so well above the average (1.04).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.31+0.27 · Ø 1.04 better than 96%
Pistol kills per match 3.5
Zeus kills1 in 101 matches
Knife kills 9 in 101 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 95%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 25x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%, ELO at 2,730
▼ Got worse
K/R −0.10, Rating −0.13, ADR −7.6, Win rate −13 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOctNov

Best month: July 2026 with 1.00. Last 3 months: 0.86 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 47 · Dust 2
  4. Highest rating in a match: 2.54 · Cache

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 87%
0.90 better than 94%
96.6 better than 95%
1.28 better than 95%
56% of 156 duels better than 74%
53% of 17 situations better than 87%
Dust 223
65% better than 90%
0.97 better than 99%
100.5 better than 98%
1.36 better than 98%
66% of 119 duels better than 98%
31% of 13 situations better than 27%
Anubis13
54% -
0.84 -
90.9 -
1.15-
58% of 65 duels -
14% of 7 situations -
Ancient10
40% -
0.82 -
89.3 -
1.15-
52% of 42 duels -
43% of 7 situations -
Nuke10
80% -
1.02 -
99.6 -
1.46-
64% of 44 duels -
43% of 7 situations -
Cache9
100% -
0.98 -
104.1 -
1.42-
58% of 52 duels -
50% of 6 situations -
Inferno8
63% -
0.83 -
92.8 -
1.19-
60% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How na_legke plays

Across 101 matches na_legke averages K/R 0.91, ADR 96.6 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 58% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 71 of 101 matches the rating was 1.10 or higher (70%), in 17 it was below 0.90. In 69 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.40. Things go best on Mirage (+12 ELO, win rate 63%). Got weaker: K/R −0.10, Rating −0.13, ADR −7.6, Win rate −13 pp. Unchanged in recent months: Headshots at 58%, ELO at 2,730. Last 30 days: 42 matches, win rate 62%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.