naJaneSS

Romania
On FACEIT since 2020 267 matches tracked 40 matches in 30 days
ELO ▲ 140
2,105
30-day peak: 2,118
Rank EU
#187,980
Romania #2,346 in Romania
Last updated:

How does naJaneSS play?

Rating 1.07 K/R 0.78 ADR 86.0 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 267 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.8
Knife kills 4 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 34x 4K, 0 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +174
= Stayed the same
Rating at 1.05, Headshots at 44%
▼ Got worse
K/R −0.04, ADR −5.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −33 ELO
36 matches · 53% win rate
On Cache −29 ELO
21 matches · 38% win rate
Between 0:00 and 6:00 +87 ELO, win rate 45%
On Tuesdays −22 ELO, win rate 41%

naJaneSS loses the most ELO on Inferno: −33 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 11 wins in a row · Inferno
  3. Most kills in a match: 39 · Ancient
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.41 · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
59% better than 79%
0.80 better than 76%
87.5 better than 79%
1.12 better than 77%
53% of 294 duels better than 62%
47% of 38 situations better than 75%
Dust 256
48% better than 40%
0.70 better than 32%
80.7 better than 51%
0.96 better than 26%
49% of 219 duels better than 38%
30% of 46 situations better than 30%
Ancient38
42% better than 20%
0.80 better than 77%
87.8 better than 81%
1.09 better than 70%
56% of 161 duels better than 76%
42% of 33 situations better than 63%
Anubis37
57% better than 71%
0.76 better than 60%
81.8 better than 56%
1.07 better than 63%
52% of 137 duels better than 54%
59% of 17 situations better than 92%
Inferno36
53% right on the average
0.83 better than 79%
92.3 better than 89%
1.14 better than 74%
56% of 171 duels better than 63%
43% of 30 situations better than 65%
Cache21
38% -
0.77 -
86.6 -
1.04-
54% of 83 duels -
23% of 13 situations -
Nuke9
67% -
0.82 -
89.3 -
1.16-
67% of 46 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How naJaneSS plays

Across 267 matches naJaneSS averages K/R 0.78, ADR 86.0 and a rating of 1.07. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 69 matches. In 123 of 267 matches the rating was 1.10 or higher (46%), in 78 it was below 0.90. In 216 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: November 2026 at 1.26. naJaneSS loses the most ELO on Inferno (−33 ELO, win rate 53%). Things go best on Anubis (+59 ELO, win rate 57%). Improved over the last three months: Win rate +4 pp, ELO +174. Got weaker: K/R −0.04, ADR −5.0. Unchanged in recent months: Rating at 1.05, Headshots at 44%. Last 30 days: 40 matches, win rate 53%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.