naGiGAtor

Ukraine
On FACEIT since 2022 50 matches tracked 37 matches in 30 days
ELO ▲ 83
2,066
30-day peak: 2,066
Rank EU
#211,247
Ukraine #8,387 in Ukraine
Last updated:
Next update possible in 1h 17m

How does naGiGAtor play?

Rating 1.09 K/R 0.82 ADR 93.2 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 96%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 8x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether naGiGAtor is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.87.

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 43 · Cache
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
57% -
0.89 -
97.6 -
1.19-
61% of 83 duels -
50% of 6 situations -
Ancient10
30% -
0.74 -
88.2 -
0.96-
60% of 53 duels -
0% of 8 situations -
Dust 28
75% -
0.81 -
92.3 -
1.08-
55% of 49 duels -
0% of 1 situations -
Anubis7
43% -
0.70 -
82.2 -
0.91-
46% of 39 duels -
67% of 3 situations -
Inferno6
83% -
0.83 -
95.5 -
1.12-
63% of 30 duels -
50% of 4 situations -
Nuke3
67% -
0.82 -
94.0 -
1.10-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How naGiGAtor plays

Across 50 matches naGiGAtor averages K/R 0.82, ADR 93.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Mirage with a 57% win rate in 14 matches. In 23 of 50 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. Things go best in match 1 of the day (+53 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +53 ELO. Last 30 days: 37 matches, win rate 57%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.