nAikoNNN

Mongolia
On FACEIT since 2023 590 matches tracked 188 matches in 30 days
ELO ▼ 315
2,440
30-day peak: 2,895
Rank SEA ▼ 1,136 places
#1,490
Mongolia #374 in Mongolia
30 days · prev. #354 · best #211
Last updated:

How does nAikoNNN play?

Rating 1.16 (from 373 matches) K/R 0.85 ADR 91.8 from 590 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 416 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (429 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.5 from the last 416
Knife kills 4 in 416 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 149x 4K, 23 aces in 429 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 17%−18 pp · Ø 35% better than 1%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +4.1, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.12, Win rate −5 pp, ELO −86

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
53 matches · 45% win rate
On Ancient −3 ELO
59 matches · 51% win rate
Between 0:00 and 6:00 −172 ELO, win rate 35%
On Thursdays −50 ELO, win rate 37%

nAikoNNN loses the most ELO on Anubis: −76 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.71 · Dust 2

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
57% better than 68%
0.89 better than 95%
95.0 better than 95%
1.19 better than 89%
56% of 950 duels better than 77%
38% of 47 situations right on the average
Dust 2132
46% better than 28%
0.91 better than 97%
98.2 better than 97%
1.21 better than 90%
61% of 1,077 duels better than 91%
36% of 58 situations better than 44%
Ancient59
51% better than 44%
0.82 better than 82%
88.5 better than 81%
1.10 better than 71%
54% of 433 duels better than 64%
41% of 27 situations better than 59%
Anubis53
45% better than 26%
0.90 better than 98%
95.7 better than 98%
1.21 better than 93%
58% of 397 duels better than 82%
52% of 27 situations better than 85%
Inferno16
63% better than 73%
0.82 better than 82%
86.7 better than 75%
1.08 better than 59%
44% of 158 duels better than 9%
38% of 8 situations better than 48%
Cache14
36% -
0.82 -
89.1 -
1.09-
44% of 99 duels -
38% of 13 situations -
Nuke8
25% -
0.87 -
93.3 -
1.17-
57% of 47 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nAikoNNN plays

Across 590 matches nAikoNNN averages K/R 0.85 and ADR 91.8; the rating across the 373 rated matches is 1.16. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 17%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 56% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 228 of 416 matches the rating was 1.10 or higher (55%), in 103 it was below 0.90. In 429 matches with detailed stats: 149 4Ks and 23 aces. Best month by rating: August 2026 at 1.26. nAikoNNN loses the most ELO on Anubis (−76 ELO, win rate 45%). Things go best in match 1 of the day (+280 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +280 ELO. Improved over the last three months: K/R +0.05, ADR +4.1, Headshots +8 pp. Got weaker: Rating −0.12, Win rate −5 pp, ELO −86. Last 30 days: 188 matches, win rate 47%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.