n9kro

South Korea
On FACEIT since 2025 194 matches tracked 61 matches in 30 days
ELO ▲ 177
2,181
30-day peak: 2,281
Rank EU
#150,757
South Korea #2,076 in South Korea
Last updated:

How does n9kro play?

Rating 1.14 (from 144 matches) K/R 0.81 ADR 83.2 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 90%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.9
Zeus kills2 in 194 matches
Knife kills 3 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 39x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +6.8, Win rate +5 pp, ELO +216
= Stayed the same
Headshots at 41%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +33 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 +30 ELO, win rate 48%
On Mondays +2 ELO, win rate 45%

n9kro loses the most ELO in match 2 of the day: +33 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Ancient
  3. Most kills in a match: 46 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 37%
0.82 better than 81%
83.9 better than 64%
1.21 better than 92%
53% of 199 duels better than 62%
44% of 34 situations better than 68%
Dust 243
58% better than 75%
0.78 better than 71%
81.5 better than 55%
1.08 better than 67%
48% of 201 duels better than 33%
50% of 30 situations better than 83%
Ancient32
59% better than 72%
0.84 better than 88%
87.0 better than 78%
1.15 better than 86%
59% of 143 duels better than 88%
56% of 16 situations better than 90%
Anubis23
61% better than 81%
0.78 better than 71%
80.7 better than 49%
1.08 better than 67%
54% of 84 duels better than 64%
50% of 6 situations better than 80%
Nuke13
46% -
0.86 -
85.4 -
1.18-
52% of 50 duels -
20% of 5 situations -
Cache11
36% -
0.80 -
77.6 -
1.12-
44% of 48 duels -
33% of 3 situations -
Inferno6
67% -
0.90 -
85.2 -
1.12-
58% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n9kro plays

Across 194 matches n9kro averages K/R 0.81 and ADR 83.2; the rating across the 144 rated matches is 1.14. Biggest strength: 3K rounds at 5.6%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 41% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 75 of 144 matches the rating was 1.10 or higher (52%), in 39 it was below 0.90. In 144 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. n9kro loses the most ELO in match 2 of the day (+33 ELO, win rate 47%). Things go best on Mirage (+84 ELO, win rate 48%). Match no. 3 of the day goes best: 67% win rate, −1 ELO. Improved over the last three months: K/R +0.07, ADR +6.8, Win rate +5 pp, ELO +216. Unchanged in recent months: Headshots at 41%. Last 30 days: 61 matches, win rate 57%, net ELO +170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.