n3xj

Portugal
On FACEIT since 2017 157 matches tracked 44 matches in 30 days
ELO ▲ 275
2,163
30-day peak: 2,163
Rank EU
#159,261
Portugal #2,585 in Portugal
Last updated:

How does n3xj play?

Rating 1.04 K/R 0.75 ADR 79.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.4
Knife kills 3 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 30%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +10.7, Win rate +8 pp, ELO +260
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
46 matches · 48% win rate
From match 5 of the day +21 ELO
38 matches · 42% win rate
On Sundays −7 ELO, win rate 45%

n3xj loses the most ELO on Dust 2: −1 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage
  4. Most kills in a match: 34 · Dust 2
  5. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
59% better than 77%
0.72 better than 40%
75.9 better than 25%
1.00 better than 40%
53% of 285 duels better than 62%
32% of 28 situations better than 31%
Dust 246
48% better than 38%
0.80 better than 76%
85.0 better than 70%
1.11 better than 74%
65% of 220 duels better than 98%
24% of 37 situations better than 14%
Anubis24
54% better than 58%
0.75 better than 53%
78.8 better than 38%
1.04 right on the average
54% of 121 duels better than 64%
33% of 9 situations better than 40%
Inferno12
58% -
0.69 -
74.6 -
0.99-
52% of 56 duels -
20% of 5 situations -
Nuke11
64% -
0.85 -
86.8 -
1.18-
65% of 37 duels -
20% of 10 situations -
Ancient8
25% -
0.68 -
76.2 -
0.92-
47% of 32 duels -
0% of 3 situations -
Cache7
86% -
0.65 -
72.2 -
0.92-
49% of 43 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n3xj plays

Across 157 matches n3xj averages K/R 0.75, ADR 79.4 and a rating of 1.04. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 58 of 157 matches the rating was 1.10 or higher (37%), in 53 it was below 0.90. In 124 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. n3xj loses the most ELO on Dust 2 (−1 ELO, win rate 48%). Things go best on Mirage (+45 ELO, win rate 59%). Match no. 2 of the day goes best: 65% win rate, +24 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +10.7, Win rate +8 pp, ELO +260. Got weaker: Headshots −2 pp. Last 30 days: 44 matches, win rate 66%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.