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n3p

Ukraine
On FACEIT since 2017 233 matches tracked
Last updated:

How does n3p play?

Rating 0.98 (from 205 matches) K/R 0.68 ADR 73.2 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 205 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 38%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.8
Knife kills 4 in 233 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 8%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 23x 4K, 1 ace in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +52
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 73.8
▼ Got worse
Headshots −4 pp, Win rate −6 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −171 ELO
71 matches · 51% win rate
In match 4 of the day −30 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 −138 ELO, win rate 49%
On Sundays −31 ELO, win rate 48%

n3p loses the most ELO on Dust 2: −171 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.92 · Dust 2
  4. Longest win streak: 13 wins in a row · Anubis

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
51% better than 45%
0.68 better than 20%
72.6 better than 11%
0.98 better than 26%
50% of 208 duels better than 40%
33% of 49 situations better than 37%
Mirage53
66% better than 93%
0.72 better than 37%
75.9 better than 23%
1.03 better than 46%
50% of 201 duels better than 39%
32% of 28 situations better than 31%
Ancient47
51% better than 41%
0.65 better than 9%
72.4 better than 8%
0.95 better than 19%
46% of 159 duels better than 16%
22% of 27 situations better than 14%
Anubis37
46% better than 23%
0.63 better than 5%
68.1 better than 2%
0.88 better than 4%
55% of 112 duels better than 66%
47% of 15 situations better than 72%
Cache11
55% -
0.77 -
77.9 -
1.10-
54% of 39 duels -
40% of 5 situations -
Inferno11
55% -
0.70 -
81.2 -
1.00-
53% of 47 duels -
33% of 6 situations -
Nuke3
33% -
0.71 -
68.7 -
1.06-
25% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n3p plays

Across 233 matches n3p averages K/R 0.68 and ADR 73.2; the rating across the 205 rated matches is 0.98. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.2, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 53 matches. In 67 of 205 matches the rating was 1.10 or higher (33%), in 79 it was below 0.90. In 151 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. n3p loses the most ELO on Dust 2 (−171 ELO, win rate 51%). Things go best in match 3 of the day (+163 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +163 ELO. Improved over the last three months: ELO +52. Got weaker: Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 73.8. Last 30 days: 2 matches, win rate 100%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.