n0ttzz

Spain
On FACEIT since 2018 180 matches tracked 78 matches in 30 days
Last updated:

How does n0ttzz play?

Rating 1.03 K/R 0.73 ADR 76.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 2 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 35%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 44%
4Ks and aces 29x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 31%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +3 pp, Win rate +5 pp, ELO +261
= Stayed the same
K/R at 0.74, ADR at 77.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −95 ELO
44 matches · 45% win rate
On Nuke −61 ELO
24 matches · 46% win rate
On Mondays −34 ELO, win rate 39%

n0ttzz loses the most ELO on Ancient: −95 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Highest rating in a match: 2.01 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis
  5. Reached level 10 · Nuke

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% right on the average
0.68 better than 19%
73.4 better than 12%
0.97 better than 24%
37% of 122 duels better than 1%
52% of 31 situations better than 83%
Ancient44
45% better than 25%
0.73 better than 39%
75.9 better than 20%
1.02 better than 42%
49% of 136 duels better than 36%
41% of 32 situations better than 59%
Anubis42
52% better than 46%
0.74 better than 48%
78.0 better than 33%
1.03 better than 46%
52% of 107 duels right on the average
33% of 24 situations better than 38%
Nuke24
46% better than 22%
0.76 right on the average
77.9 better than 31%
1.05 right on the average
55% of 87 duels better than 65%
47% of 17 situations better than 72%
Inferno11
64% -
0.77 -
79.6 -
1.15-
67% of 30 duels -
43% of 7 situations -
Mirage9
44% -
0.72 -
79.2 -
1.01-
52% of 27 duels -
38% of 8 situations -
Cache4
75% -
0.92 -
92.7 -
1.27-
75% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0ttzz plays

Across 180 matches n0ttzz averages K/R 0.73, ADR 76.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 71 of 180 matches the rating was 1.10 or higher (39%), in 67 it was below 0.90. In 155 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. n0ttzz loses the most ELO on Ancient (−95 ELO, win rate 45%). Things go best on Dust 2 (+30 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, −57 ELO. Improved over the last three months: Rating +0.05, Headshots +3 pp, Win rate +5 pp, ELO +261. Unchanged in recent months: K/R at 0.74, ADR at 77.5. Last 30 days: 78 matches, win rate 56%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.