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n0thinge

Belgium
On FACEIT since 2015 204 matches tracked 13 matches in 30 days
Last updated:

How does n0thinge play?

Rating 1.12 (from 172 matches) K/R 0.80 ADR 83.2 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 27%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.19+0.15 · Ø 1.04 better than 87%
Pistol kills per match 2.6
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 66%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.6+0.2 · Ø 2.4 better than 78%
4Ks and aces 25x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Rating at 1.17, ELO at 2,471
▼ Got worse
K/R −0.04, ADR −4.0, Headshots −4 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
51 matches · 43% win rate
Between 12:00 and 18:00 −60 ELO, win rate 41%
On Sundays −45 ELO, win rate 44%

n0thinge loses the most ELO on Mirage: −117 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.48 · Anubis

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
52% better than 46%
0.79 better than 70%
83.7 better than 59%
1.14 better than 81%
64% of 169 duels better than 96%
50% of 40 situations better than 78%
Mirage51
43% better than 19%
0.75 better than 54%
80.6 better than 48%
1.04 right on the average
60% of 145 duels better than 90%
47% of 38 situations better than 75%
Anubis34
53% right on the average
0.86 better than 91%
86.6 better than 76%
1.21 better than 91%
62% of 123 duels better than 93%
19% of 16 situations better than 11%
Nuke27
44% better than 14%
0.77 better than 64%
79.2 better than 45%
1.12 better than 74%
52% of 87 duels better than 46%
28% of 18 situations better than 20%
Inferno25
64% better than 77%
0.80 better than 69%
84.1 better than 52%
1.07 better than 52%
51% of 61 duels better than 37%
31% of 16 situations better than 29%
Dust 29
44% -
0.75 -
82.2 -
1.16-
68% of 31 duels -
100% of 3 situations -
Overpass3
33% -
1.15 -
107.6 -
2.10-
100% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0thinge plays

Across 204 matches n0thinge averages K/R 0.80 and ADR 83.2; the rating across the 172 rated matches is 1.12. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 90 of 172 matches the rating was 1.10 or higher (52%), in 48 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: November 2026 at 1.27. n0thinge loses the most ELO on Mirage (−117 ELO, win rate 43%). Things go best on Ancient (+138 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +53 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.04, ADR −4.0, Headshots −4 pp. Unchanged in recent months: Rating at 1.17, ELO at 2,471. Last 30 days: 13 matches, win rate 62%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.