n0thing

USA
FACEIT verified FACEIT verified On FACEIT since 2015 306 matches tracked 14 matches in 30 days
ELO ▼ 3
3,186
30-day peak: 3,210
Rank NA ▼ 47 places
#153
USA #112 in USA
30 days · prev. #106 · best #106
Last updated:

How does n0thing play?

Rating 1.20 (from 247 matches) K/R 0.85 ADR 91.5 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 247 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.20+0.15 · Ø 1.05 better than 83%
Pistol kills per match 3.1 from the last 253
Knife kills 3 in 253 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 85%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 57x 4K, 7 aces in 181 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.32).

Utility hit rate 40%+7 pp · Ø 33% better than 90%
Utility damage per round 6.1+2.3 · Ø 3.8 better than 93%
Enemies flashed per round 0.74+0.42 · Ø 0.32 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +5.4, Headshots +3 pp, Win rate +8 pp, ELO +338
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: May 2026 with 0.93. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −348 ELO
69 matches · 46% win rate
On Mirage −164 ELO
45 matches · 44% win rate
Between 0:00 and 6:00 −46 ELO, win rate 52%
On Fridays −4 ELO, win rate 47%

n0thing loses the most ELO in match 2 of the day: −348 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.75 · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
54% better than 46%
0.86 better than 88%
93.8 better than 92%
1.21 better than 85%
57% of 324 duels better than 73%
38% of 45 situations better than 46%
Mirage45
44% better than 12%
0.82 better than 77%
89.6 better than 83%
1.12 better than 69%
49% of 194 duels better than 30%
36% of 25 situations better than 41%
Anubis42
64% better than 78%
0.82 better than 78%
87.8 better than 80%
1.18 better than 84%
58% of 174 duels better than 79%
44% of 27 situations better than 66%
Ancient29
55% right on the average
0.84 better than 84%
90.3 better than 84%
1.17 better than 83%
54% of 125 duels better than 60%
46% of 13 situations better than 71%
Cache27
74% better than 91%
0.82 better than 66%
88.8 better than 70%
1.19 better than 72%
62% of 87 duels better than 84%
43% of 14 situations better than 59%
Nuke24
67% better than 80%
0.94 better than 96%
97.6 better than 96%
1.37 better than 97%
50% of 96 duels better than 34%
60% of 10 situations better than 90%
Inferno15
47% better than 11%
0.93 better than 90%
99.7 better than 91%
1.37-
47% of 51 duels better than 10%
36% of 11 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How n0thing plays

Across 306 matches n0thing averages K/R 0.85 and ADR 91.5; the rating across the 247 rated matches is 1.20. Biggest strength: Utility damage per round at 6.1, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Cache with a 74% win rate in 27 matches. In 136 of 247 matches the rating was 1.10 or higher (55%), in 56 it was below 0.90. In 181 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: September 2026 at 1.30. n0thing loses the most ELO in match 2 of the day (−348 ELO, win rate 46%). Things go best in match 3 of the day (+232 ELO, win rate 65%). From match no. 5 of the day on, things go best: 70% win rate, +195 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +5.4, Headshots +3 pp, Win rate +8 pp, ELO +338. Last 30 days: 14 matches, win rate 43%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.