n0rb1r7

Armenia
On FACEIT since 2019 199 matches tracked 178 matches in 30 days
Last updated:

How does n0rb1r7 play?

Rating 1.02 K/R 0.72 ADR 77.9 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Zeus kills2 in 199 matches
Knife kills 15 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 11%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 26x 4K, 6 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 77.7
▼ Got worse
Headshots −2 pp, Win rate −14 pp, ELO −70

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −38 ELO
23 matches · 35% win rate
On Ancient −25 ELO
23 matches · 48% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Wednesdays +25 ELO, win rate 40%

n0rb1r7 loses the most ELO on Mirage: −38 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.22 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
57% better than 70%
0.77 better than 62%
81.5 better than 51%
1.09 better than 66%
58% of 309 duels better than 83%
49% of 72 situations better than 77%
Anubis48
50% better than 42%
0.68 better than 19%
75.1 better than 17%
0.97 better than 25%
42% of 161 duels better than 6%
26% of 34 situations better than 21%
Ancient23
48% better than 36%
0.63 better than 5%
70.7 better than 6%
0.85 better than 4%
56% of 75 duels better than 74%
25% of 20 situations better than 19%
Mirage23
35% better than 4%
0.72 better than 36%
77.3 better than 28%
1.00 better than 34%
44% of 71 duels better than 11%
56% of 16 situations better than 90%
Inferno16
31% better than 4%
0.73 better than 36%
78.6 better than 29%
1.00 better than 27%
53% of 49 duels right on the average
46% of 13 situations better than 67%

Compared with players on the same level who have at least 15 matches on the map.

How n0rb1r7 plays

Across 199 matches n0rb1r7 averages K/R 0.72, ADR 77.9 and a rating of 1.02. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 57% win rate in 87 matches. In 66 of 199 matches the rating was 1.10 or higher (33%), in 80 it was below 0.90. In 178 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: July 2026 at 1.05. n0rb1r7 loses the most ELO on Mirage (−38 ELO, win rate 35%). Things go best on Dust 2 (+25 ELO, win rate 57%). Match no. 3 of the day goes best: 63% win rate. Got weaker: Headshots −2 pp, Win rate −14 pp, ELO −70. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 77.7. Last 30 days: 178 matches, win rate 48%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.