n0gCOJlHYX

Russia
On FACEIT since 2025 416 matches tracked 122 matches in 30 days
ELO ▲ 42
3,304
30-day peak: 3,593
Rank EU ▼ 1,754 places
#2,661
Russia #740 in Russia
30 days · prev. #907 · best #865
Last updated:
Next update possible in 56m 55s

How does n0gCOJlHYX play?

Rating 1.08 K/R 0.78 ADR 82.4 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 416 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (350 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 79x 4K, 13 aces in 350 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.8).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 35%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +116
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −4.9, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.75 (at the start 0.83). Right on the average (0.75).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −79 ELO
21 matches · 48% win rate
On Anubis −13 ELO
59 matches · 47% win rate
On Mondays +12 ELO, win rate 46%

n0gCOJlHYX loses the most ELO on Nuke: −79 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
59% better than 69%
0.77 better than 55%
81.6 better than 47%
1.07 better than 52%
55% of 747 duels better than 65%
30% of 92 situations better than 23%
Dust 278
47% better than 21%
0.76 right on the average
81.4 better than 47%
1.05 better than 43%
51% of 320 duels better than 41%
32% of 28 situations better than 29%
Ancient64
59% better than 63%
0.81 better than 74%
85.8 better than 68%
1.13 better than 72%
56% of 244 duels better than 70%
44% of 48 situations better than 65%
Anubis59
47% better than 23%
0.80 better than 72%
83.5 better than 60%
1.11 better than 66%
56% of 255 duels better than 71%
33% of 33 situations better than 37%
Nuke21
48% better than 21%
0.78 better than 55%
83.9 better than 57%
1.11 better than 59%
52% of 75 duels better than 44%
40% of 10 situations right on the average
Cache14
64% -
0.82 -
84.5 -
1.12-
52% of 61 duels -
33% of 6 situations -
Inferno6
50% -
0.84 -
86.4 -
1.18-
57% of 28 duels -
0% of 2 situations -
Aim_rats5
80% -
0.64 -
69.5 -
1.06-
64% of 97 duels -
64% of 97 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0gCOJlHYX plays

Across 416 matches n0gCOJlHYX averages K/R 0.78, ADR 82.4 and a rating of 1.08. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 68% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 191 of 416 matches the rating was 1.10 or higher (46%), in 134 it was below 0.90. In 350 matches with detailed stats: 79 4Ks and 13 aces. Best month by rating: August 2026 at 1.19. n0gCOJlHYX loses the most ELO on Nuke (−79 ELO, win rate 48%). Things go best on Mirage (+383 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, ELO +116. Got weaker: K/R −0.08, Rating −0.12, ADR −4.9, Win rate −6 pp. Last 30 days: 122 matches, win rate 54%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.