n0fly

Japan
On FACEIT since 2019 355 matches tracked 91 matches in 30 days
ELO ▲ 247
3,110
30-day peak: 3,110
Rank EU ▲ 3,236 places
#5,054
Japan #91 in Japan
30 days · prev. #8,290 · best #4,898
Last updated:
Next update possible in 1h 51m

How does n0fly play?

Rating 1.04 K/R 0.73 ADR 77.0 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 355 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 64%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.07).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 2.9
Knife kills 5 in 355 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 31%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 44x 4K, 9 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +223
= Stayed the same
ADR at 76.5
▼ Got worse
K/R −0.08, Rating −0.10

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.80). Slightly below the average (0.75).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −7 ELO
30 matches · 57% win rate
In match 1 of the day +63 ELO
65 matches · 46% win rate
Between 12:00 and 18:00 +28 ELO, win rate 46%
On Tuesdays +163 ELO, win rate 43%

n0fly loses the most ELO on Nuke: −7 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.17 · Mirage
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
48% better than 22%
0.71 better than 26%
75.9 better than 19%
1.01 better than 30%
52% of 576 duels better than 46%
42% of 65 situations better than 60%
Dust 289
57% better than 58%
0.74 better than 40%
77.4 better than 26%
1.07 better than 47%
55% of 446 duels better than 63%
35% of 48 situations better than 39%
Anubis57
53% better than 42%
0.75 better than 47%
79.0 better than 34%
1.08 better than 55%
52% of 273 duels better than 46%
29% of 31 situations better than 26%
Ancient51
51% better than 35%
0.74 better than 40%
75.8 better than 17%
1.01 better than 32%
46% of 244 duels better than 15%
28% of 29 situations better than 24%
Nuke30
57% better than 44%
0.74 better than 35%
76.3 better than 19%
1.02 better than 28%
53% of 110 duels right on the average
36% of 22 situations better than 42%
Inferno7
57% -
0.80 -
86.3 -
1.10-
57% of 30 duels -
38% of 8 situations -
Cache4
50% -
0.61 -
70.4 -
0.85-
54% of 24 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0fly plays

Across 355 matches n0fly averages K/R 0.73, ADR 77.0 and a rating of 1.04. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 89 matches. In 134 of 355 matches the rating was 1.10 or higher (38%), in 128 it was below 0.90. In 298 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: July 2026 at 1.13. n0fly loses the most ELO on Nuke (−7 ELO, win rate 57%). Things go best from match 5 of the day (+176 ELO, win rate 59%). Match no. 4 of the day goes best: 60% win rate, +44 ELO. Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +223. Got weaker: K/R −0.08, Rating −0.10. Unchanged in recent months: ADR at 76.5. Last 30 days: 91 matches, win rate 57%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.