n0bodyy

Denmark
On FACEIT since 2017 186 matches tracked 46 matches in 30 days
ELO ▲ 99
2,124
30-day peak: 2,225
Rank EU
#180,104
Denmark #4,155 in Denmark
Last updated:

How does n0bodyy play?

Rating 1.03 K/R 0.73 ADR 79.0 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.1
Knife kills 3 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 3 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +69
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 79.7, Win rate at 50%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
30 matches · 40% win rate
On Mirage −63 ELO
33 matches · 33% win rate
Between 12:00 and 18:00 −149 ELO, win rate 44%

n0bodyy loses the most ELO in match 3 of the day: −70 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.26 · Cache
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
56% better than 68%
0.74 right on the average
81.0 better than 48%
1.04 better than 54%
57% of 160 duels better than 81%
38% of 40 situations right on the average
Inferno36
64% better than 84%
0.78 better than 71%
83.4 better than 65%
1.12 better than 78%
56% of 155 duels better than 69%
48% of 21 situations better than 70%
Mirage33
33% better than 4%
0.62 better than 6%
69.0 better than 6%
0.85 better than 4%
44% of 124 duels better than 16%
39% of 18 situations better than 54%
Dust 230
37% better than 8%
0.70 better than 34%
75.5 better than 24%
0.98 better than 33%
52% of 120 duels better than 57%
20% of 15 situations better than 10%
Cache21
67% better than 79%
0.78 better than 69%
83.0 better than 58%
1.14 better than 76%
53% of 85 duels better than 53%
56% of 9 situations better than 84%
Nuke17
47% better than 25%
0.76 right on the average
85.4 better than 64%
1.04 better than 47%
54% of 61 duels better than 60%
33% of 12 situations better than 37%
Vertigo5
60% -
0.82 -
86.9 -
1.26-
50% of 24 duels -
50% of 2 situations -
Overpass3
33% -
0.61 -
67.8 -
0.87-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0bodyy plays

Across 186 matches n0bodyy averages K/R 0.73, ADR 79.0 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 68 of 186 matches the rating was 1.10 or higher (37%), in 76 it was below 0.90. In 161 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. n0bodyy loses the most ELO in match 3 of the day (−70 ELO, win rate 40%). Things go best on Cache (+54 ELO, win rate 67%). Improved over the last three months: ELO +69. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.7, Win rate at 50%. Last 30 days: 46 matches, win rate 54%, net ELO +176.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.