Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

n01L666

Russia
On FACEIT since 2024 422 matches tracked 132 matches in 30 days
ELO ▲ 407
3,650
30-day peak: 3,706
Rank EU ▲ 705 places
#866
Russia #263 in Russia
30 days · prev. #1,571 · best #634
Last updated:

How does n01L666 play?

Rating 1.10 (from 232 matches) K/R 0.81 ADR 89.4 from 422 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 232 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 57%+3 pp · Ø 54% better than 71%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 81%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 60%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (54%).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.12+0.02 · Ø 1.10 better than 42%
Pistol kills per match 2.6 from the last 232
Knife kills 6 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so slightly above the average (4.5%).

2K rounds 14.5%+0.2 pp · Ø 14.3% better than 49%
3K rounds 4.9%+0.4 pp · Ø 4.5% better than 59%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 70x 4K, 5 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (3.9).

Utility hit rate 48%+14 pp · Ø 34% better than 99%
Utility damage per round 7.7+3.8 · Ø 3.9 better than 99%
Enemies flashed per round 0.16−0.17 · Ø 0.33 better than 4%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +41 pp, ELO +506
= Stayed the same
K/R at 0.81, ADR at 89.4, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.97. Last 3 months unchanged at 0.81. Slightly above the average (0.78).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −214 ELO
88 matches · 48% win rate
In match 3 of the day −58 ELO
28 matches · 39% win rate
Between 18:00 and 24:00 −258 ELO, win rate 44%
On Saturdays −96 ELO, win rate 33%

n01L666 loses the most ELO on Mirage: −214 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.42 · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
48% better than 16%
0.77 better than 36%
85.9 right on the average
1.03 better than 20%
58% of 404 duels better than 71%
40% of 40 situations better than 53%
Ancient57
61% better than 63%
0.86 better than 79%
95.7 better than 91%
1.20 better than 77%
59% of 258 duels better than 79%
56% of 18 situations better than 86%
Nuke43
42% better than 7%
0.82 better than 58%
89.7 better than 69%
1.11 better than 43%
58% of 236 duels better than 72%
37% of 19 situations better than 43%
Inferno17
59% better than 63%
0.88 better than 90%
92.5 better than 87%
1.25 better than 91%
56% of 63 duels better than 65%
75% of 8 situations better than 98%
Cache16
44% better than 21%
0.79 better than 71%
86.2 better than 72%
1.10 better than 67%
49% of 73 duels better than 38%
67% of 6 situations better than 95%
Anubis10
50% -
0.71 -
78.4 -
1.00-
53% of 40 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n01L666 plays

Across 422 matches n01L666 averages K/R 0.81 and ADR 89.4; the rating across the 232 rated matches is 1.10. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 49%, better than only 25% of level 10 · 3,500+ ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 57 matches. In 113 of 232 matches the rating was 1.10 or higher (49%), in 70 it was below 0.90. In 321 matches with detailed stats: 70 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. n01L666 loses the most ELO on Mirage (−214 ELO, win rate 48%). Things go best on Ancient (+85 ELO, win rate 61%). Improved over the last three months: Headshots +41 pp, ELO +506. Unchanged in recent months: K/R at 0.81, ADR at 89.4, Win rate at 51%. Last 30 days: 132 matches, win rate 52%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.