mzry2

KR
180 matches tracked
ELO ▲ 35
2,748
30-day peak: 2,713
Rank NA ▲ 5 places
#636
#10 in KR
30 days · before #641 · best #630
Last updated:

How does mzry2 play?

Rating 1.01 (from 25 matches) K/R 0.78 ADR 85.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 32% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 13%+2 pp better than 67%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.0
Knife kills 5 in 300 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 39x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 85.4, Headshots at 47%, ELO at 2,676
▼ Got worse
Win rate −6 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.78 (at the start 0.80).

Patterns

From the last 300 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −121 ELO
57 matches · 46% wins
On Inferno −74 ELO
26 matches · 42% wins
Between 6:00 and 12:00 +89 ELO, win rate 45%
On Wednesdays +46 ELO, win rate 44%

mzry2 loses the most ELO on Mirage: −121 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
57% better than 67%
0.83 better than 86%
91.5 better than 90%
1.02-
58% of 569 duels better than 82%
30% of 50 situations better than 28%
Mirage57
46% better than 28%
0.77 better than 62%
85.1 better than 71%
1.28-
47% of 318 duels better than 25%
30% of 30 situations better than 25%
Cache48
52% -
0.77 -
85.8 -
1.25-
52% of 223 duels -
32% of 25 situations -
Ancient38
50% better than 41%
0.79 better than 71%
83.9 better than 63%
0.94-
51% of 170 duels level
48% of 21 situations better than 78%
Inferno26
42% better than 16%
0.75 better than 53%
82.8 better than 57%
0.60-
56% of 149 duels better than 69%
50% of 14 situations better than 72%
Nuke24
42% better than 11%
0.78 better than 56%
84.1 better than 56%
0.99-
56% of 111 duels better than 65%
33% of 9 situations better than 37%
Anubis3
33% -
0.57 -
83.1 -
-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mzry2 plays

Across 180 matches mzry2 averages K/R 0.78 and ADR 85.5; the rating across the 25 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. On average 17.4 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 57% win rate in 104 matches. In 11 of 25 matches the rating was 1.10 or higher (44%), in 8 it was below 0.90. In 153 matches with detailed stats: 39 4Ks and 1 aces. Best month by rating: September 2026 at 1.01. mzry2 loses the most ELO on Mirage (−121 ELO, win rate 46%). Things go best on Dust 2 (+288 ELO, win rate 57%). Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.4, Headshots at 47%, ELO at 2,676. Last 30 days: 7 matches, win rate 57%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.