mystice12

Norway
On FACEIT since 2024 192 matches tracked 76 matches in 30 days
Last updated:
Next update possible in 1h 46m

How does mystice12 play?

Rating 1.12 (from 27 matches) K/R 0.75 ADR 81.6 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 33% normal 0.90 to 1.09 11% weak 0.75 to 0.89 4% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 48%−2 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.6−0.1 better than 49%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 53%
AWP share of kills 5%−5 pp better than 32%
K/D 1.04+0.05 better than 72%
Pistol kills per match 2.4
Knife kills 2 in 186 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+1.2 pp better than 81%
Rounds with 3K 4.1%+0.2 pp better than 67%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 20x 4K, 0 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.2−1.0 better than 28%
Enemies flashed per round 0.28+0.01 better than 57%
Rounds with a death 72%−1.0 pp better than 59%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 186 matches, each row based on 20+ matches.

Where does the ELO go?

On Nuke −61 ELO
26 matches · 54% wins
On Anubis −7 ELO
26 matches · 58% wins

mystice12 loses the most ELO on Nuke: −61 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Anubis
  2. Longest win streak: 12 wins in a row · Ancient
  3. Most kills in a match: 39 · Cache

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 45%
0.74 better than 61%
80.3 better than 59%
1.33–
46% of 267 duels better than 27%
45% of 40 situations better than 72%
Ancient41
59% better than 80%
0.74 better than 59%
80.8 better than 53%
0.97–
49% of 200 duels better than 45%
33% of 33 situations better than 37%
Anubis26
58% better than 72%
0.82 better than 91%
88.2 better than 89%
1.17–
55% of 132 duels better than 78%
45% of 11 situations better than 66%
Nuke26
54% better than 54%
0.77 better than 65%
82.4 better than 58%
1.06–
55% of 117 duels better than 69%
46% of 26 situations better than 75%
Dust 213
38% –
0.67 –
75.9 –
0.76–
48% of 58 duels –
67% of 6 situations –
Inferno9
78% –
0.76 –
84.1 –
1.12–
48% of 44 duels –
33% of 6 situations –
Cache8
50% –
0.84 –
89.2 –
1.74–
44% of 41 duels –
36% of 11 situations –
Vertigo6
50% –
0.60 –
67.9 –
-
35% of 23 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mystice12 plays

Across 186 matches mystice12 averages K/R 0.75 and ADR 81.6; the rating across the 27 rated matches is 1.12. On average 16.5 kills per match, 47% of them headshots. The strongest map is Ancient with a 59% win rate in 41 matches. In 17 of 27 matches the rating was 1.10 or higher (63%), in 7 it was below 0.90. In 148 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. mystice12 loses the most ELO on Nuke (−61 ELO, win rate 54%). Things go best on Ancient (+145 ELO, win rate 59%). Last 30 days: 76 matches, win rate 49%, ELO balance +113.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.