mys-

LS
84 matches tracked 24 matches in 30 days
Last updated:

How does mys- play?

Rating 0.90 (from 31 matches) K/R 0.67 ADR 75.2 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12% on level 7
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 26% very weak below 0.75 29%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 36%
Clutch 1v2 won 19%−2 pp better than 37%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 60%
AWP share of kills 15%+5 pp better than 76%
K/D 0.93−0.07 better than 26%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.5 pp better than 15%
Rounds with 3K 3.7%−0.2 pp better than 44%
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 6x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 4.8+0.6 better than 67%
Enemies flashed per round 0.22−0.05 better than 39%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.87.

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 83%
0.68 better than 31%
74.2 better than 23%
0.92-
50% of 125 duels level
39% of 23 situations better than 54%
Dust 219
53% better than 58%
0.68 better than 30%
77.4 better than 39%
0.92-
52% of 104 duels better than 62%
27% of 15 situations better than 22%
Anubis12
58% -
0.71 -
80.2 -
0.96-
43% of 58 duels -
20% of 10 situations -
Inferno9
56% -
0.55 -
66.2 -
0.63-
43% of 44 duels -
13% of 8 situations -
Ancient5
100% -
0.77 -
81.4 -
0.99-
54% of 28 duels -
75% of 4 situations -
Nuke5
40% -
0.70 -
70.4 -
0.85-
38% of 16 duels -
50% of 4 situations -
Cache3
0% -
0.57 -
73.8 -
0.64-
63% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mys- plays

Across 84 matches mys- averages K/R 0.67 and ADR 75.2; the rating across the 31 rated matches is 0.90. Most room to improve: Rating at 0.90. That is better than only 12% of players on level 7. On average 15.2 kills per match, 48% of them headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 6 of 31 matches the rating was 1.10 or higher (19%), in 17 it was below 0.90. In 70 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Things go best on Mirage (+19 ELO, win rate 60%). Last 30 days: 24 matches, win rate 50%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.