myorie

Finland
On FACEIT since 2022 303 matches tracked 98 matches in 30 days
Last updated:

How does myorie play?

Rating 1.20 (from 283 matches) K/R 0.87 ADR 92.8 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 283 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.18+0.14 · Ø 1.04 better than 82%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 91x 4K, 8 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +29 pp, ELO +634
= Stayed the same
K/R at 0.87, ADR at 93.1, Win rate at 54%
▼ Got worse
Rating −0.09

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −99 ELO
42 matches · 45% win rate
In match 1 of the day −85 ELO
61 matches · 49% win rate
On Wednesdays −141 ELO, win rate 36%

myorie loses the most ELO in match 4 of the day: −99 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 49 · Mirage
  4. Highest rating in a match: 3.22 · Mirage

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
56% better than 62%
0.87 better than 90%
92.5 better than 90%
1.19 better than 86%
58% of 622 duels better than 82%
45% of 53 situations better than 71%
Dust 256
55% better than 55%
0.85 better than 87%
89.6 better than 83%
1.19 better than 84%
53% of 251 duels better than 55%
42% of 33 situations better than 60%
Anubis46
61% better than 73%
0.89 better than 94%
94.0 better than 94%
1.21 better than 89%
61% of 218 duels better than 90%
47% of 15 situations better than 71%
Ancient32
44% better than 19%
0.83 better than 81%
88.3 better than 77%
1.14 better than 77%
53% of 124 duels better than 55%
20% of 15 situations better than 10%
Cache23
52% better than 31%
0.95 better than 96%
101.3 better than 95%
1.32 better than 94%
60% of 141 duels better than 80%
38% of 8 situations better than 45%
Nuke11
55% -
0.94 -
99.6 -
1.27-
56% of 63 duels -
33% of 6 situations -
Inferno3
0% -
0.77 -
77.5 -
0.97-
63% of 19 duels -
100% of 1 situations -
Overpass3
67% -
1.11 -
103.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How myorie plays

Across 303 matches myorie averages K/R 0.87 and ADR 92.8; the rating across the 283 rated matches is 1.20. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 62% headshots. The strongest map is Anubis with a 61% win rate in 46 matches. In 153 of 283 matches the rating was 1.10 or higher (54%), in 70 it was below 0.90. In 283 matches with detailed stats: 91 4Ks and 8 aces. Best month by rating: August 2026 at 1.28. myorie loses the most ELO in match 4 of the day (−99 ELO, win rate 45%). Things go best on Dust 2 (+45 ELO, win rate 55%). Match no. 2 of the day goes best: 61% win rate, +5 ELO. Improved over the last three months: Headshots +29 pp, ELO +634. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.87, ADR at 93.1, Win rate at 54%. Last 30 days: 98 matches, win rate 52%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.