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myline

Georgia
On FACEIT since 2021 397 matches tracked 60 matches in 30 days
ELO ▼ 32
3,089
30-day peak: 3,302
Rank NA ▼ 62 places
#204
Georgia #27 in Georgia
30 days · prev. #142 · best #90
Last updated:

How does myline play?

Rating 1.18 (from 325 matches) K/R 0.83 ADR 87.1 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 325 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 70%
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.06).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.22+0.16 · Ø 1.06 better than 86%
Pistol kills per match 3.0 from the last 325
Knife kills 12 in 325 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so clearly above the average (13.7%).

2K rounds 15.6%+1.9 pp · Ø 13.7% better than 86%
3K rounds 5.2%+0.9 pp · Ø 4.3% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 62x 4K, 12 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 55%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.13, Headshots +8 pp, Win rate +5 pp
= Stayed the same
ADR at 88.3
▼ Got worse
ELO −156

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.85 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −257 ELO
69 matches · 42% win rate
On Dust 2 −146 ELO
64 matches · 45% win rate
On Saturdays −92 ELO, win rate 43%

myline loses the most ELO in match 2 of the day: −257 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.80 · Ancient

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
49% better than 26%
0.82 better than 77%
86.6 better than 73%
1.16 better than 79%
52% of 506 duels better than 46%
38% of 76 situations better than 47%
Ancient76
61% better than 70%
0.85 better than 87%
88.2 better than 78%
1.24 better than 92%
56% of 321 duels better than 71%
42% of 60 situations better than 60%
Dust 264
45% better than 18%
0.77 better than 56%
83.0 better than 55%
1.08 better than 52%
51% of 305 duels better than 41%
36% of 47 situations better than 41%
Anubis44
45% better than 19%
0.89 better than 94%
92.3 better than 91%
1.27 better than 94%
62% of 226 duels better than 91%
31% of 36 situations better than 32%
Nuke13
38% -
0.75 -
77.0 -
1.05-
52% of 65 duels -
9% of 11 situations -
Inferno10
50% -
0.80 -
89.5 -
1.13-
44% of 43 duels -
40% of 5 situations -
Cache9
67% -
0.87 -
89.8 -
1.27-
53% of 36 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How myline plays

Across 397 matches myline averages K/R 0.83 and ADR 87.1; the rating across the 325 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 76 matches. In 175 of 325 matches the rating was 1.10 or higher (54%), in 79 it was below 0.90. In 230 matches with detailed stats: 62 4Ks and 12 aces. Best month by rating: October 2026 at 1.30. myline loses the most ELO in match 2 of the day (−257 ELO, win rate 42%). Things go best from match 5 of the day (+527 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +527 ELO. Improved over the last three months: K/R +0.04, Rating +0.13, Headshots +8 pp, Win rate +5 pp. Got weaker: ELO −156. Unchanged in recent months: ADR at 88.3. Last 30 days: 60 matches, win rate 52%, net ELO −269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.