mykyta2706

Thailand
On FACEIT since 2015 312 matches tracked 30 matches in 30 days
ELO ▼ 121
2,294
30-day peak: 2,466
Rank EU
#105,219
Thailand #133 in Thailand
Last updated:

How does mykyta2706 play?

Rating 0.97 (from 297 matches) K/R 0.70 ADR 78.8 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 5%
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.7
Knife kills 7 in 312 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 37x 4K, 8 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 53%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 40%, Win rate at 52%, ELO at 2,294
▼ Got worse
K/R −0.11, Rating −0.17, ADR −10.9

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.65 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −73 ELO
26 matches · 46% win rate
On Anubis −40 ELO
52 matches · 42% win rate
Between 12:00 and 18:00 −44 ELO, win rate 47%
On Tuesdays +108 ELO, win rate 46%

mykyta2706 loses the most ELO on Inferno: −73 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 9 wins in a row · Inferno
  4. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
57% better than 70%
0.71 better than 34%
79.7 better than 43%
1.00 better than 37%
50% of 580 duels better than 42%
49% of 59 situations better than 80%
Dust 277
53% better than 54%
0.72 better than 37%
79.5 better than 41%
1.01 better than 37%
59% of 440 duels better than 85%
41% of 41 situations better than 58%
Anubis52
42% better than 20%
0.66 better than 13%
75.8 better than 20%
0.91 better than 10%
48% of 296 duels better than 31%
25% of 20 situations better than 20%
Ancient43
56% better than 63%
0.70 better than 29%
78.9 better than 37%
0.91 better than 12%
47% of 261 duels better than 26%
64% of 11 situations better than 95%
Inferno26
46% better than 22%
0.66 better than 10%
75.9 better than 16%
0.89 better than 3%
38% of 147 duels better than 2%
40% of 10 situations right on the average
Nuke7
57% -
0.71 -
81.2 -
0.99-
47% of 38 duels -
0% of 1 situations -
Cache5
60% -
0.83 -
93.2 -
1.20-
41% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mykyta2706 plays

Across 312 matches mykyta2706 averages K/R 0.70 and ADR 78.8; the rating across the 297 rated matches is 0.97. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 39% headshots. The strongest map is Mirage with a 57% win rate in 102 matches. In 88 of 297 matches the rating was 1.10 or higher (30%), in 133 it was below 0.90. In 263 matches with detailed stats: 37 4Ks and 8 aces. Best month by rating: July 2026 at 1.08. mykyta2706 loses the most ELO on Inferno (−73 ELO, win rate 46%). Things go best on Dust 2 (+97 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, +23 ELO. Got weaker: K/R −0.11, Rating −0.17, ADR −10.9. Unchanged in recent months: Headshots at 40%, Win rate at 52%, ELO at 2,294. Last 30 days: 30 matches, win rate 43%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.