myhaSeksss

Italy
On FACEIT since 2021 382 matches tracked 152 matches in 30 days
Last updated:

How does myhaSeksss play?

Rating 0.99 (from 342 matches) K/R 0.70 ADR 76.7 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 342 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (304 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 23%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.00−0.03 · Ø 1.03 better than 32%
Pistol kills per match 3.6
Zeus kills1 in 382 matches
Knife kills 19 in 382 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 27%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 49x 4K, 3 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +122
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 75.9
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
40 matches · 50% win rate
In match 1 of the day −50 ELO
75 matches · 44% win rate
Between 6:00 and 12:00 +4 ELO, win rate 27%
On Tuesdays −1 ELO, win rate 42%

myhaSeksss loses the most ELO on Nuke: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.52 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
54% better than 57%
0.68 better than 20%
72.0 better than 10%
0.97 better than 26%
46% of 274 duels better than 21%
44% of 89 situations better than 66%
Dust 2103
48% better than 34%
0.71 better than 32%
78.5 better than 34%
0.99 better than 30%
50% of 335 duels better than 41%
35% of 46 situations better than 41%
Ancient50
50% better than 39%
0.70 better than 25%
75.8 better than 17%
0.99 better than 31%
50% of 164 duels better than 39%
26% of 34 situations better than 21%
Anubis49
55% better than 58%
0.67 better than 16%
76.0 better than 22%
0.94 better than 17%
50% of 202 duels better than 40%
50% of 30 situations better than 78%
Nuke40
50% better than 37%
0.75 better than 43%
79.4 better than 38%
1.01 better than 34%
46% of 140 duels better than 19%
32% of 37 situations better than 30%
Inferno17
59% better than 66%
0.73 better than 33%
81.8 better than 43%
1.05 better than 41%
63% of 57 duels better than 91%
11% of 19 situations better than 3%
Cache13
46% -
0.81 -
88.5 -
1.08-
59% of 61 duels -
14% of 7 situations -
Overpass3
0% -
0.71 -
91.4 -
1.03-
67% of 3 duels -
-
Vertigo3
33% -
0.63 -
74.0 -
0.88-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How myhaSeksss plays

Across 382 matches myhaSeksss averages K/R 0.70 and ADR 76.7; the rating across the 342 rated matches is 0.99. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 116 of 342 matches the rating was 1.10 or higher (34%), in 145 it was below 0.90. In 304 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. myhaSeksss loses the most ELO on Nuke (−55 ELO, win rate 50%). Things go best on Dust 2 (+71 ELO, win rate 48%). Match no. 3 of the day goes best: 57% win rate, −15 ELO. Improved over the last three months: Headshots +2 pp, ELO +122. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 75.9. Last 30 days: 152 matches, win rate 51%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.