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mxrelzy

Poland
On FACEIT since 2014 410 matches tracked 43 matches in 30 days
ELO ▲ 182
3,207
30-day peak: 3,267
Rank EU ▲ 1,126 places
#4,345
Poland #226 in Poland
30 days · prev. #5,471 · best #2,680
Last updated:

How does mxrelzy play?

Rating 1.05 K/R 0.77 ADR 85.2 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 410 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 55%+1 pp · Ø 54% better than 63%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.03−0.02 · Ø 1.05 better than 34%
Pistol kills per match 3.2
Knife kills 9 in 410 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 60%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 64x 4K, 12 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 49%+15 pp · Ø 34% better than 99%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 46%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ELO +53
= Stayed the same
ADR at 86.3, Headshots at 54%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −239 ELO
48 matches · 48% win rate
On Dust 2 −109 ELO
78 matches · 54% win rate
On Thursdays −493 ELO, win rate 42%

mxrelzy loses the most ELO on Anubis: −239 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Nuke
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
53% better than 43%
0.77 better than 56%
84.2 better than 61%
1.05 better than 46%
48% of 554 duels better than 24%
43% of 47 situations better than 64%
Ancient93
53% better than 43%
0.81 better than 75%
89.0 better than 80%
1.09 better than 62%
53% of 366 duels better than 54%
36% of 39 situations better than 44%
Dust 278
54% better than 46%
0.75 better than 47%
83.9 better than 60%
1.01 better than 30%
45% of 379 duels better than 14%
40% of 30 situations right on the average
Anubis48
48% better than 28%
0.75 right on the average
83.8 better than 62%
1.03 better than 40%
48% of 240 duels better than 26%
30% of 20 situations better than 30%
Nuke38
50% better than 27%
0.74 better than 39%
84.1 better than 60%
1.00 better than 28%
55% of 201 duels better than 60%
42% of 12 situations better than 56%
Cache30
60% right on the average
0.82 better than 68%
85.1 better than 54%
1.11 right on the average
50% of 130 duels better than 29%
35% of 17 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How mxrelzy plays

Across 410 matches mxrelzy averages K/R 0.77, ADR 85.2 and a rating of 1.05. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Cache with a 60% win rate in 30 matches. In 174 of 410 matches the rating was 1.10 or higher (42%), in 150 it was below 0.90. In 335 matches with detailed stats: 64 4Ks and 12 aces. Best month by rating: September 2026 at 1.11. mxrelzy loses the most ELO on Anubis (−239 ELO, win rate 48%). Things go best on Cache (+150 ELO, win rate 60%). Match no. 3 of the day goes best: 61% win rate, +29 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ELO +53. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 86.3, Headshots at 54%. Last 30 days: 43 matches, win rate 58%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.