mxqn

South Korea
On FACEIT since 2023 248 matches tracked 24 matches in 30 days
ELO ▲ 233
2,294
30-day peak: 2,294
Rank EU
#109,051
South Korea #1,723 in South Korea
Last updated:

How does mxqn play?

Rating 1.10 K/R 0.78 ADR 83.4 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 248 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 3.6
Knife kills 8 in 248 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 35x 4K, 2 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 45%, ELO at 2,294
▼ Got worse
K/R −0.07, Rating −0.09, ADR −5.6, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.81). Right on the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
96 matches · 55% win rate
On Dust 2 −5 ELO
47 matches · 34% win rate
Between 0:00 and 6:00 −49 ELO, win rate 36%
On Saturdays −72 ELO, win rate 37%

mxqn loses the most ELO on Mirage: −17 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 44 · Mirage
  4. Highest rating in a match: 2.67 · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
55% better than 61%
0.80 better than 73%
84.3 better than 65%
1.14 better than 80%
49% of 338 duels better than 35%
41% of 71 situations better than 57%
Dust 247
34% better than 5%
0.75 right on the average
81.7 better than 52%
1.06 better than 55%
53% of 186 duels better than 60%
35% of 26 situations better than 41%
Anubis36
47% better than 32%
0.79 better than 72%
88.1 better than 82%
1.12 better than 75%
53% of 165 duels better than 58%
45% of 31 situations better than 69%
Ancient32
38% better than 9%
0.72 better than 34%
76.3 better than 19%
0.99 better than 31%
49% of 125 duels better than 34%
38% of 16 situations right on the average
Nuke19
63% better than 77%
0.81 better than 69%
87.2 better than 71%
1.16 better than 76%
56% of 85 duels better than 69%
67% of 9 situations better than 96%
Cache10
30% -
0.72 -
76.9 -
0.97-
43% of 47 duels -
44% of 9 situations -
Inferno8
25% -
0.88 -
88.6 -
1.20-
44% of 25 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mxqn plays

Across 248 matches mxqn averages K/R 0.78, ADR 83.4 and a rating of 1.10. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 119 of 248 matches the rating was 1.10 or higher (48%), in 77 it was below 0.90. In 189 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. mxqn loses the most ELO on Mirage (−17 ELO, win rate 55%). Match no. 2 of the day goes best: 51% win rate, +25 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −5.6, Headshots −2 pp. Unchanged in recent months: Win rate at 45%, ELO at 2,294. Last 30 days: 24 matches, win rate 67%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.