muzzu

Sri Lanka
On FACEIT since 2018 166 matches tracked 24 matches in 30 days
ELO ▲ 143
2,034
30-day peak: 2,057
Rank SA ▲ 703 places
#6,227
Sri Lanka #5 in Sri Lanka
30 days · prev. #6,930 · best #5,600
Last updated:

How does muzzu play?

Rating 1.09 K/R 0.78 ADR 84.8 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.1
Knife kills 12 in 166 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 14x 4K, 6 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +3 pp, ELO +70
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 87.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
20 matches · 50% win rate
On Ancient −20 ELO
20 matches · 70% win rate
Between 6:00 and 12:00 −8 ELO, win rate 41%
On Sundays −16 ELO, win rate 42%

muzzu loses the most ELO on Dust 2: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Cache
  4. Highest rating in a match: 2.41 · Anubis
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
47% better than 32%
0.75 better than 54%
81.3 better than 51%
1.08 better than 66%
51% of 213 duels right on the average
53% of 45 situations better than 87%
Anubis33
70% better than 94%
0.78 better than 68%
87.3 better than 80%
1.12 better than 77%
60% of 151 duels better than 89%
32% of 19 situations better than 30%
Ancient20
70% better than 95%
0.87 better than 92%
93.1 better than 92%
1.17 better than 87%
63% of 98 duels better than 96%
53% of 17 situations better than 85%
Dust 220
50% right on the average
0.71 better than 37%
80.7 better than 49%
1.01 better than 43%
53% of 79 duels better than 61%
44% of 16 situations better than 69%
Nuke13
46% -
0.70 -
72.3 -
0.91-
55% of 38 duels -
50% of 10 situations -
Cache9
22% -
0.84 -
97.0 -
1.18-
53% of 53 duels -
33% of 12 situations -
Inferno8
50% -
0.89 -
92.1 -
1.24-
68% of 40 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muzzu plays

Across 166 matches muzzu averages K/R 0.78, ADR 84.8 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 33 matches. In 81 of 166 matches the rating was 1.10 or higher (49%), in 52 it was below 0.90. In 82 matches with detailed stats: 14 4Ks and 6 aces. Best month by rating: October 2026 at 1.21. muzzu loses the most ELO on Dust 2 (−26 ELO, win rate 50%). Things go best on Anubis (+34 ELO, win rate 70%). Match no. 1 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp, ELO +70. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 87.0. Last 30 days: 24 matches, win rate 63%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.