muza-_-

Ukraine
On FACEIT since 2021 388 matches tracked 103 matches in 30 days
ELO ▲ 167
2,596
30-day peak: 2,626
Rank EU
#39,262
Ukraine #1,684 in Ukraine
Last updated:

How does muza-_- play?

Rating 0.96 (from 181 matches) K/R 0.69 ADR 78.7 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 387 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.93−0.11 · Ø 1.04 better than 10%
Pistol kills per match 2.7
Knife kills 6 in 388 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 27%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 30%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 43x 4K, 7 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 90%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +79
= Stayed the same
K/R at 0.70, ADR at 79.0, Headshots at 60%
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −159 ELO
92 matches · 45% win rate
On Mirage −102 ELO
117 matches · 54% win rate
On Sundays −95 ELO, win rate 41%

muza-_- loses the most ELO in match 1 of the day: −159 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 250 · Nuke
  4. Highest rating in a match: 2.73 · Nuke

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
54% better than 56%
0.70 better than 27%
77.8 better than 31%
0.97 better than 25%
48% of 598 duels better than 27%
37% of 71 situations better than 47%
Anubis94
52% better than 40%
0.69 better than 23%
77.7 better than 31%
0.95 better than 19%
48% of 523 duels better than 27%
41% of 34 situations better than 58%
Ancient89
52% better than 45%
0.68 better than 15%
80.9 better than 44%
0.92 better than 11%
44% of 500 duels better than 13%
36% of 39 situations better than 45%
Dust 231
52% better than 47%
0.65 better than 10%
73.6 better than 14%
0.91 better than 9%
42% of 153 duels better than 7%
38% of 13 situations right on the average
Nuke26
62% better than 69%
0.79 better than 67%
86.9 better than 74%
1.11 better than 70%
50% of 140 duels better than 43%
38% of 21 situations right on the average
Cache24
42% -
0.69 -
76.7 -
0.92-
41% of 192 duels -
17% of 12 situations -
Inferno5
40% -
0.73 -
80.9 -
0.97-
56% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muza-_- plays

Across 388 matches muza-_- averages K/R 0.69 and ADR 78.7; the rating across the 181 rated matches is 0.96. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 60% headshots. The strongest map is Nuke with a 62% win rate in 26 matches. In 115 of 387 matches the rating was 1.10 or higher (30%), in 170 it was below 0.90. In 315 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: October 2026 at 0.98. muza-_- loses the most ELO in match 1 of the day (−159 ELO, win rate 45%). Things go best from match 5 of the day (+161 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +161 ELO. Improved over the last three months: ELO +79. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 79.0, Headshots at 60%. Last 30 days: 103 matches, win rate 51%, net ELO −233.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.