muuMu

Brazil
105 matches tracked 22 matches in 30 days
Last updated:

How does muuMu play?

Rating 0.90 K/R 0.61 ADR 68.4 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8% on level 9
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

muuMu gets the first kill in 7 of 100 rounds. 3 percentage points below the level 9 average (10%).

Rounds with first kill 7%−3 pp better than 8%
Opening duels won 45%−6 pp better than 10%

Clutch

Weakness
Last one alive

muuMu wins 15 of 100 1v2s. 6 percentage points below the level 9 average (21%).

Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.90 kills per death. 0.11 below the level 9 average (1.01).

Headshot rate 44%−4 pp better than 25%
AWP share of kills 1%−9 pp better than 7%
K/D 0.90−0.11 better than 12%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

muuMu gets exactly 2 kills in 10.4 of 100 rounds. 2.7 percentage points below the level 9 average (13.1%).

2K rounds 10.4%−2.7 pp better than 1%
3K rounds 2.9%−1.1 pp better than 8%
MVPs per match 1.9−0.3 better than 11%
4Ks and aces 9x 4K, 0 aces in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 7.7 utility damage per round from HEs and mollies. 3.4 above the level 9 average (4.3).

Utility hit rate 41%+6 pp better than 86%
Utility damage per round 7.7+3.4 better than 97%
Enemies flashed per round 0.38+0.10 better than 74%
Deaths per round 68%−4 pp better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether muuMu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −31 ELO
25 matches · 56% win rate
On Anubis −19 ELO
21 matches · 62% win rate
In match 2 of the day −6 ELO
28 matches · 39% win rate

muuMu loses the most ELO on Inferno: −31 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Inferno
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno25
56% better than 60%
0.63 better than 9%
70.5 better than 9%
0.92 better than 15%
51% of 119 duels better than 46%
33% of 12 situations better than 41%
Anubis21
62% better than 80%
0.63 better than 6%
71.9 better than 7%
0.90 better than 9%
49% of 63 duels better than 37%
18% of 11 situations better than 9%
Ancient16
75% better than 98%
0.54 better than 1%
64.4 better than 1%
0.86 better than 5%
50% of 58 duels better than 43%
40% of 10 situations better than 59%
Mirage12
50% -
0.58 -
65.3 -
0.86-
26% of 39 duels -
25% of 8 situations -
Nuke12
58% -
0.57 -
65.2 -
0.83-
37% of 49 duels -
29% of 7 situations -
Dust 211
55% -
0.66 -
71.4 -
1.01-
45% of 33 duels -
40% of 5 situations -
Cache8
50% -
0.61 -
65.1 -
0.88-
47% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muuMu plays

Across 105 matches muuMu averages K/R 0.61, ADR 68.4 and a rating of 0.90. Biggest strength: Utility damage per round at 7.7, better than 97% of level 9 players. Most room to improve: Damage per round (ADR) at 68.4, better than only 2% of level 9 players. Averages 13.7 kills per match with 44% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 25 of 105 matches the rating was 1.10 or higher (24%), in 49 it was below 0.90. In 102 matches with detailed stats: 9 4Ks and 0 aces. muuMu loses the most ELO on Inferno (−31 ELO, win rate 56%). Things go best in match 3 of the day (−29 ELO, win rate 81%). Match no. 3 of the day goes best: 81% win rate, −29 ELO. Last 30 days: 22 matches, win rate 45%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.