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mut3k1

Liechtenstein
On FACEIT since 2020 260 matches tracked 20 matches in 30 days
ELO ▲ 70
3,667
30-day peak: 3,667
Rank EU ▼ 59 places
#814
Liechtenstein #1 in Liechtenstein
30 days · prev. #755 · best #684
Last updated:

How does mut3k1 play?

Rating 1.03 K/R 0.73 ADR 82.3 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (53%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 50%−3 pp · Ø 53% better than 17%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 12%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 52%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly below the average (1.09).

Headshot rate 56%+2 pp · Ø 54% better than 61%
AWP share of kills 4%−9 pp · Ø 13% better than 30%
K/D 1.02−0.07 · Ø 1.09 better than 13%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.5%).

2K rounds 13.5%−0.5 pp · Ø 14.0% better than 24%
3K rounds 3.8%−0.7 pp · Ø 4.5% better than 17%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 51x 4K, 4 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 70%
Enemies flashed per round 0.31−0.02 · Ø 0.33 better than 39%
Deaths per round 72%+2 pp · Ø 70% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether mut3k1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 260 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Best month: October 2026 with 0.77.

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −190 ELO
61 matches · 51% win rate
On Dust 2 −176 ELO
37 matches · 49% win rate
On Fridays −201 ELO, win rate 41%

mut3k1 loses the most ELO on Ancient: −190 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
59% better than 59%
0.72 better than 16%
80.2 better than 22%
1.01 better than 16%
48% of 278 duels better than 13%
26% of 27 situations better than 11%
Ancient61
51% better than 28%
0.76 better than 35%
83.6 better than 42%
1.06 better than 33%
49% of 296 duels better than 21%
30% of 23 situations better than 27%
Anubis53
57% better than 52%
0.72 better than 21%
81.8 better than 36%
1.02 better than 22%
52% of 258 duels better than 39%
30% of 23 situations better than 27%
Dust 237
49% better than 21%
0.73 better than 23%
82.4 better than 36%
1.04 better than 24%
52% of 189 duels better than 36%
28% of 18 situations better than 19%
Nuke20
60% right on the average
0.71 better than 15%
84.0 better than 44%
0.97 better than 10%
48% of 129 duels better than 17%
33% of 27 situations better than 37%
Cache13
62% -
0.74 -
85.1 -
1.02-
52% of 63 duels -
40% of 5 situations -
Inferno11
27% -
0.71 -
78.6 -
0.99-
49% of 69 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mut3k1 plays

Across 260 matches mut3k1 averages K/R 0.73, ADR 82.3 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 32%, better than only 12% of level 10 · 3,500+ ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 95 of 260 matches the rating was 1.10 or higher (37%), in 92 it was below 0.90. In 260 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: November 2026 at 1.11. mut3k1 loses the most ELO on Ancient (−190 ELO, win rate 51%). Things go best on Mirage (+353 ELO, win rate 59%). Match no. 2 of the day goes best: 62% win rate, +189 ELO. Last 30 days: 20 matches, win rate 50%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.