mustangao-_
Name history of mustangao-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does mustangao-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).
Compared with 2,566 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average47% headshots and so clearly below the average (51%).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.83. Last 3 months unchanged at 0.73. Just below the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.15. Last 3 months: 1.03 (at the start 1.02). Just below the average (1.05).
Damage per round (ADR)
Best month: November 2026 with 91.1. Last 3 months: 79.9 (at the start 80.1). Just below the average (81.4).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 48% (at the start 46%). Clearly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 51% (at the start 57%). Right on the average (51%).
Best month: August 2026 with 2,608. Last 3 months: 2,593 (at the start 2,576).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 315 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mustangao-_ loses the most ELO on Dust 2: −77 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Most kills in a match: 50 · Dust 2
- Longest win streak: 10 wins in a row · Ancient
- Highest rating in a match: 2.34 · Mirage
Maps in detail
from the last 315 matchesCompared with players on the same level who have at least 15 matches on the map.
How mustangao-_ plays
Across 315 matches mustangao-_ averages K/R 0.73 and ADR 80.0; the rating across the 272 rated matches is 1.03. Biggest strength: Utility damage per round at 5.5, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 114 of 290 matches the rating was 1.10 or higher (39%), in 109 it was below 0.90. In 250 matches with detailed stats: 39 4Ks and 7 aces. Best month by rating: November 2026 at 1.15. mustangao-_ loses the most ELO on Dust 2 (−77 ELO, win rate 50%). Things go best on Ancient (+133 ELO, win rate 51%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.9, ELO at 2,593. Last 30 days: 100 matches, win rate 56%, net ELO +81.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.