mustangao-_

Brazil
On FACEIT since 2022 315 matches tracked 100 matches in 30 days
ELO ▲ 278
2,593
30-day peak: 2,593
Rank SA ▲ 521 places
#867
Brazil #598 in Brazil
30 days · prev. #1,388 · best #828
Last updated:

How does mustangao-_ play?

Rating 1.03 (from 272 matches) K/R 0.73 ADR 80.0 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 290 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.04 · Ø 1.05 better than 34%
Pistol kills per match 2.7
Zeus kills1 in 315 matches
Knife kills 9 in 315 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 30%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 39x 4K, 7 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 84%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 79.9, ELO at 2,593
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
60 matches · 50% win rate
In match 2 of the day −47 ELO
52 matches · 48% win rate
On Tuesdays +74 ELO, win rate 46%

mustangao-_ loses the most ELO on Dust 2: −77 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 10 wins in a row · Ancient
  4. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
56% better than 65%
0.75 right on the average
81.0 better than 46%
1.04 better than 48%
51% of 565 duels better than 46%
30% of 76 situations better than 25%
Dust 260
50% better than 40%
0.70 better than 27%
79.1 better than 37%
0.96 better than 19%
50% of 268 duels better than 40%
23% of 39 situations better than 13%
Ancient43
51% better than 43%
0.71 better than 28%
77.9 better than 29%
1.02 better than 41%
50% of 129 duels better than 38%
30% of 33 situations better than 27%
Anubis32
53% right on the average
0.74 better than 45%
80.3 better than 41%
1.04 better than 47%
48% of 143 duels better than 28%
30% of 10 situations better than 27%
Cache13
69% -
0.71 -
78.8 -
1.00-
46% of 68 duels -
43% of 14 situations -
Nuke12
42% -
0.73 -
76.0 -
1.00-
43% of 51 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mustangao-_ plays

Across 315 matches mustangao-_ averages K/R 0.73 and ADR 80.0; the rating across the 272 rated matches is 1.03. Biggest strength: Utility damage per round at 5.5, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 114 of 290 matches the rating was 1.10 or higher (39%), in 109 it was below 0.90. In 250 matches with detailed stats: 39 4Ks and 7 aces. Best month by rating: November 2026 at 1.15. mustangao-_ loses the most ELO on Dust 2 (−77 ELO, win rate 50%). Things go best on Ancient (+133 ELO, win rate 51%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.9, ELO at 2,593. Last 30 days: 100 matches, win rate 56%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.