musordrop86

AR
158 matches tracked 18 matches in 30 days
Last updated:

How does musordrop86 play?

Rating 1.11 K/R 0.80 ADR 87.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 158 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Weakness
Last one alive
Clutch 1v1 won 26%−14 pp better than 4%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 5%−6 pp better than 30%
K/D 1.12+0.08 better than 77%
Pistol kills per match 2.7
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds
Rounds with 2K 16.0%+2.6 pp better than 93%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.40.0 level
4Ks and aces 34x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82.

Patterns

From the last 158 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −119 ELO
45 matches · 42% wins
Between 0:00 and 6:00 +16 ELO, win rate 39%
On Sundays −83 ELO, win rate 40%

musordrop86 loses the most ELO on Anubis: −119 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.51 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
57% better than 64%
0.89 better than 96%
96.9 better than 97%
1.21 better than 93%
59% of 263 duels better than 86%
23% of 26 situations better than 16%
Anubis45
42% better than 17%
0.75 better than 53%
81.9 better than 55%
1.06 better than 55%
51% of 199 duels better than 44%
32% of 22 situations better than 32%
Nuke30
60% better than 59%
0.79 better than 68%
84.3 better than 66%
1.12 better than 75%
52% of 157 duels level
43% of 14 situations better than 62%
Cache12
33% -
0.64 -
72.1 -
0.83-
45% of 51 duels -
0% of 3 situations -
Inferno9
44% -
0.78 -
82.7 -
1.09-
62% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How musordrop86 plays

Across 158 matches musordrop86 averages K/R 0.80, ADR 87.3 and a rating of 1.11. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 17.3 kills per match, 58% of them headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 73 of 158 matches the rating was 1.10 or higher (46%), in 45 it was below 0.90. In 158 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. musordrop86 loses the most ELO on Anubis (−119 ELO, win rate 42%). Things go best on Nuke (+163 ELO, win rate 60%). Last 30 days: 18 matches, win rate 61%, ELO balance +37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.