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musaddaq

United Kingdom
On FACEIT since 2021 505 matches tracked 201 matches in 30 days
ELO ▼ 159
2,961
30-day peak: 3,384
Rank EU ▼ 6,785 places
#10,985
United Kingdom #191 in United Kingdom
30 days · prev. #4,200 · best #1,871
Last updated:

How does musaddaq play?

Rating 1.00 K/R 0.76 ADR 81.6 from 505 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 505 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (495 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.95−0.10 · Ø 1.05 better than 13%
Pistol kills per match 3.1
Knife kills 3 in 505 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 41%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 105x 4K, 11 aces in 495 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 65%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 17%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 80%+9 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +161
= Stayed the same
K/R at 0.76, Rating at 1.00, ADR at 81.4, Win rate at 51%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 505 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −354 ELO
114 matches · 46% win rate
In match 4 of the day −311 ELO
54 matches · 33% win rate
Between 6:00 and 12:00 −87 ELO, win rate 38%
On Saturdays −85 ELO, win rate 42%

musaddaq loses the most ELO on Mirage: −354 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 38 · Nuke
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 505 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
46% better than 20%
0.75 right on the average
81.0 better than 46%
0.99 better than 28%
47% of 684 duels better than 22%
38% of 32 situations right on the average
Anubis112
55% better than 52%
0.75 right on the average
81.4 better than 49%
0.99 better than 28%
49% of 776 duels better than 32%
37% of 41 situations better than 45%
Dust 296
54% right on the average
0.78 better than 63%
83.4 better than 58%
1.03 better than 39%
46% of 631 duels better than 18%
49% of 37 situations better than 76%
Ancient73
47% better than 27%
0.73 better than 37%
78.1 better than 28%
0.98 better than 25%
51% of 453 duels better than 43%
34% of 35 situations better than 40%
Nuke66
52% better than 34%
0.77 right on the average
84.0 better than 55%
1.01 better than 27%
46% of 435 duels better than 15%
46% of 28 situations better than 68%
Cache33
42% better than 12%
0.79 right on the average
83.1 better than 43%
1.02 better than 25%
50% of 182 duels better than 28%
29% of 17 situations better than 21%
Inferno10
70% -
0.77 -
80.9 -
1.07-
38% of 61 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How musaddaq plays

Across 505 matches musaddaq averages K/R 0.76, ADR 81.6 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 175 of 505 matches the rating was 1.10 or higher (35%), in 218 it was below 0.90. In 495 matches with detailed stats: 105 4Ks and 11 aces. Best month by rating: October 2026 at 1.02. musaddaq loses the most ELO on Mirage (−354 ELO, win rate 46%). Things go best on Ancient (+75 ELO, win rate 47%). Improved over the last three months: ELO +161. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.00, ADR at 81.4, Win rate at 51%. Last 30 days: 201 matches, win rate 50%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.